How to Create a Photo-Realistic Metal Apple in Photoshop

Learn how to create a metallic apple with reflections. This tutorial will show you how to warp objects, dodge/burn, and add reflections to metal.

Preview of Final Results

Tutorial Resources

Step 1

Open file “Metal Ball”. Select the Elliptical Marquee Tool and make a selection of the ball. Hold shift while dragging to keep the selection a perfect circle. After you’ve selected the ball press Ctrl + C to copy and Ctrl + N to create a new document. Photoshop it’s smart enough to calculate the dimensions of the selection and input those variables into document creation window so all you have to do it’s to press Ok. Paste the image (Ctrl + V).

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Step 2

Now we have the ball selected into a new document and the reason for this it is that the door in the middle of the ball kind of ruins the whole aspect of it. We need a nice, round metallic ball and this is the only decent image of a chrome ball I could find, except it has an ugly entrance of some sort that’s ruining its symmetry. Notice that the door it’s mainly in the right half of the image while the left half looks good. The solution to this it is to use the good half to correct the bad one. This technique I am about to use it’s useful when you are retouching or correcting symmetrical objects and it also works great on human faces.

Let’s begin by selecting the Rectangular Marquee Tool and make a selection of the left half of the ball.

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Step 3

Click on the ball layer to select it and press Ctrl + J to copy the selection on a new layer. I turned of the visibility of the ball layer temporarily so you can see the half ball layer.

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Step 4

While on the half ball layer press Ctrl + T to enter Free Transform. Right-click and choose Flip Horizontally. Hold Shift and drag the half ball to the right to position over the original right half.

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Step 5

Add a layer mask to the half ball layer (Layer > Layer Mask > Reveal All) and Alt-click between the half ball and the original ball layer in the Layer palette to clip the upper half ball layer to the lower original ball layer. This means that the half ball layer will be visible only through visible pixels below, so if you did not placed the half of the ball exactly over the right half of the ball in step 4 you don’t need to worry about it now.

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Step 6

Selecta soft round Brush Tool at a decent size (100px) an paint with black in the layer mask to hide the areas encircled below.

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Step 7

To get rid of the ugly black spot in the middle and to make the ground look right we will repeat the trick from step 2. Let’s make a selection of some ground that looks good on the right side and make press Ctrl + C to make a copy of selected area (before you press Ctrl + C turn off the visibility of the white Background layer an make sure that you have selected the ball layer in the Layer palette). Create a new layer on top of all layers (Layer > New > Layer) and press Ctrl + V to paste it.

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Step 8

Now it is only a matter of placing this layer on the right side and using Free Transform and warp to make it fit. Add a layer mask to this layer (Layer > Layer Mask > Reveal All) and using a round soft black brush tool paint over the obvious edges. You should have something like the image below.

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Step 9

It starts to look good but there are still a few elements that need correction. First there are some elements that repeat themselves (like the guy in white or the red cordon). Create a new layer (Layer > New > Layer) and use the Clone Stamp tool to remove the indicated spots. There are some additional glitches where the lines in the ground unite but I think the ball it’s looking pretty good as it is so I won’t spend any more time correcting it.

Make sure that you are on the original ball layer and Ctrl-click on it to make a selection. Press Ctrl + Shift + C to Copy Merged (copy all visible pixels, not only the ones on the layer we currently are).

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Step 10

Open the image “Apples” and press Ctrl + V to paste it. Name this layer “Metal Apple”. Make sure you save the image so in case your computer crashes your work will be safe.

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Step 11

Use Free Transform (Ctrl + T) and warp to fit the ball exactly over the middle apple. Don’t worry about the protruding stem (the little stick that connects the apple to the tree).

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Step 12

To make it look more realistic we need some texture from the original apple. Turn off the visibility of the metal ball layer and using the Pen Tool make a selection of the middle apple.

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Step 13

Press Ctrl + Shift + C to copy merged and Ctrl + V to paste the selection on a new layer. Because we only need the texture and not the colors desaturate the layer by pressing Ctrl + Shift + U. Change the layer blend mode to Overlay and lower the opacity to 40%. Move this layer on top and clip it to “Metal Ball” layer.

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Step 14

Create a new layer above all layers (Ctrl + Shift + N) and clip it to the layer below (the texture layer). Select a round soft brush tool and set it’s Opacity to 40%. Paint gently the edges of the metal ball. Change the layer blend mode to Multiply and further lower the opacity to around 60%. This step will add a bit of shading to the metal ball – I will call it metal apple from now on.

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Step 15

To further add some shading and get rid of the flat look of our metal ball let’s add Curves Adjustment Layer above all layers and clip it to the layer below. Drag the curve downwards to darken.

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Step 16

Click on the Curves layer mask and press Ctrl + I to invert the colors thus filling the mask with black. Now select a round soft brush and paint again at the edges of the metal apple to give it some 3D look. Take a look at my layer mask below for reference.

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Step 17

Now let’s make the little depressed area where the steam connects to the apple. In order to do this click on the background layer (the original one with three apples) and press Ctrl + J to duplicate. Move this layer on top of all layers (a handy shortcut for doing this fast is Ctrl + Shift + ]) and desaturate (Ctrl + Shift + U).

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Step 18

Change the blend mode of the layer you duplicated in step 17 to Multiply. Add a layer mask (Layer > Layer Mask > Reveal All) and fill it with black (press D to set default colors and Ctrl + Backspace to fill with Background Color). With a round soft brush at 100% Opacity paint with white in the layer mask to reveal the depressed area.

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Step 19

We will need a steam for the apple and I decided to use the one from the left apple. The reason for that is that the steam from the middle apple it’s too short and thin and it won’t look good. So go ahead and make a selection of the stem from the left apple using the Pen Tool or your favorite selection tool (to make a selection with the Pen Tool first create your path than press Ctrl + Enter to transform that path into a selection).

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Step 20

Press Ctrl + Shift + C to copy merged and Ctrl + V to paste. Move the newly created layer above all layers and use the Free Transform to position it on the middle apple. You can also use the Warp tool to make look a bit different from the stem on the left apple.

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Step 21

Now for the tricky part. Because this is a metal ball it should also reflect the apples on the left and right. In order to create this reflection use the Pen Tool to create a selection of the left half of the right apple.

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Step 22

Press Ctrl + Shift + C to copy merged and Ctrl + V to paste . Now use the Free Transform tool and warp to position and tweak the appearance of the half apple to make it look proper on the metal apple.

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Step 23

Add a layer mask to this twisted half apple by choosing Layer > Layer Mask > Reveal All and fill the mask with black (click on it than press D to set default color and Ctrl + Backspace to fill with background color) and notice how all the pixels disappear. But we want to get rid only of the pixels outside the metal apple so what do we do? Well, we Ctrl-click on the metal apple to load it as a selection and then we click back in the layer mask. With white as foreground color press Alt + Backspace to fill the selection with white and thus reveal pixels only inside the metal apple. Looks good but I am not very happy about the way the bottom part looks so select a round soft brush and paint with black to hide the bad spot.

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Step 24

It looks a bit light so let’s add a clip Curves Adjustment Layer mask to it. Drag the curve downwards to darken. Also, add a Hue/Saturation Adjustment layer and clip it to the previous Curves layer. Drag the Saturation slider to -50. We do these steps because this is supposed to be a reflection so it should be less colored and light than the original.

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Step 25

Add yet another clipped Curves Adjustment layer and drag the curve downwards to darken. Fill the layer mask with black and paint with a white soft brush at the edges of the apple to darken. Your image should look like the one in the image below.

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Step 26

Repeat steps 21 to 25 for the left reflection.

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Step 27

It looks pretty good now so let’s start adding the details. Notice that a city is reflected in the metallic apple but the apples are placed in a white background. That’s not too good. Let’s add some city background. Open file “City” and press Ctrl + A to select all and Ctrl + C to copy. Paste it in our document (Ctrl +V).

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Step 28

Press Ctrl + T to Free Transform and make this layer bigger by holding Shift and dragging from the corners so only the left bottom half of the image will be visible.

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Step 29

Apply a 25px Gaussian Blur to the city layer (Filter > Blur > Gaussian Blur) so it won’t distract us from the main element – the metal apple.

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Step 30

Turn off the visibility of the city layer and using the pen tool carefully make a selection like the one shown below. After that feather the selection by choosing Select > Modify > Feather and entering 2px in the dialog box.

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Step 31

Turn the visibility of the city layer back on and add a layer mask by choosing Layer > Layer Mask > Reveal All. Press D to set default colors and press Ctrl + Backspace to fill with black, Ctrl + D to deselect and Ctrl + I to invert. You should have the city placed nicely behind the apples and in the process we also made something that resembles a corner (in the right of the image).

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Step 32

To add some realism to our scene let’s add an apple worm to the metallic apple. First let’s make the hole. Select the Elliptical Marquee Tool and Hold shift while dragging to make a perfect circle. Create a new layer (Ctrl + Shift + Alt + N) and fill this selection with any color you want (press Alt + Backspace).

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Step 33

Double-click this layer you just created and drag the Fill slider all the way to the left. Add some Inner Shadow, Inner Glow and Color Overlay.

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Step 34

Open file “Worm” and using the Quick Selection tool make a selection of the worm. Press Ctrl + C to copy and Ctrl + V to paste it in our document. Use Free Transform (Ctrl + T) to resize and place the worm like shown below (just over the hole).

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Step 35

Add a layer mask to the worm layer by choosing Layer > Layer Mask > Reveal All. Select a round soft brush and paint with black in the layer mask the upper part of the worm to give the illusion that the worm is crawling into the hole.

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Step 36

Let’s create some shadow below our worm. Create a new layer (Ctrl + Shift +Alt + N) and place it just below the worm layer. Choose a round soft brush and paint carefully with black to create a shadow. Change the layer blend mode to Multiply and lower the opacity to around 80%.

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Step 37

For even a further dose of realism I decided to also add a worm reflection on our metal apple. To do this simple click on the worm layer and press Ctrl + J to make a duplicate. Put this layer below the shadow layer and lower its Opacity to 64%. Press V to select the Move tool and drag the worm a little bit to the left. It is barely visible but it’s important for the realism of the whole scene.

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Step 38

It’s time for the final adjustments. Let’s take a look at what we accomplished so far. The composition looks good; however I find the image a bit too reddish for my taste. We will correct that in the next step.

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Step 39

Add a Color Balance Adjustment layer and decrease the red amount while increasing the blue.

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Step 40

Take a look at the shadow below the metallic apple. Notice that it has the a dark red hue. That’s natural because it was the shadow of a red apple. But now it is the shadow of a metallic apple and it should have more cool color. In order to adjust that add a Color Balance Adjustment layer and drag the Cyan-Red slider to the left (-34). Fill the layer mask with black (you should know how to do that by now) and with a round soft brush paint with white over the shadow area (paint in the layer mask). Now we should a have a proper shadow below the metallic apple.

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Step 41

To further increase the 3D look of the apple let’s add some light in the middle of it. Create a Curves Adjustment layer and drag the curve upwards to lighten. Fill the layer mask with black and with a round soft brush paint with white the center area of the apple in the layer mask.

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Step 42

Remember the depressed area from step 17? I think it looks too faded so let’s increase its darkness. Add a Curves Adjustment layer and drag the curve downward to darken. Fill the layer mask with black and paint with white in the layer mask to reveal the effects of the Curves only in the area indicated below.

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Step 43

Let’s add a bit of sparkle to this metallic apple. Create a new layer and use the Preset Manager to import the “Sun Brushes”. Create a white little sun somewhere on the upper part of the apple. After that select a round soft brush and paint with white just above the sun.

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Step 44

Let’s add some lens flare to make the scene even better. In order to do that create a new layer (Ctrl + Shift + Alt + N) and fill it with black (D to set default colors and Alt + Backspace to fill with foreground color. Now choose Filter > Render > Lens Flare. Select 105mm Prime and click ok.

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Step 45

Change the blend mode of the lens flare layer to screen to get rid of the black pixels and lower the opacity to 73%.

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Step 46

Add a layer mask to the lens flare layer (Layer > Layer Mask > Reveal All) an select a round soft brush. In the layer mask paint with black to get rid of the sun.

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Step 47

As a final step let’s apply a Vignette to make the middle of our scene the point of interest. Make a layer from all visible layers by pressing Ctrl + Shift + Alt + E and choose Filter > Lens Correction. Click on the Custom tab and drag the Vignette slider to -50. Now take a step back and admire your work. Looks pretty good, huh?

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Final Results

Download the PSD

Tutorial by Adrian Scheff

clip_image093 Thank you for following this tutorial. As you can see it wasn’t so hard and you can use these techniques to create other metallic fruits. I hope you learned some useful stuff and improved your Photoshop skills. You can visit my DeviantArt profile here . Have fun photoshoping!!

The post How to Create a Photo-Realistic Metal Apple in Photoshop appeared first on Photoshop Tutorials.

Create a Cute Bunny House in Photoshop

Learn how to create this cute scene featuring bunnies and a carrot house. This tutorial will show you photo manipulation techniques to create a cartoon-like look.

Preview of Final Results

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Cute Bunny House Photoshop Tutorial

Tutorial Resources

Step 1

Create a new document and fill it with white ( or you can use any bright colors you like) and set the height larger than the width ( mine is 1000×1300 px).

Open grass stock. Extract grass only and move it into white canvas, resize it ( use combine key Cmd/Ctrl+T) as shown below:

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Go to Edit-Transform-Warp and tweak the grass to make a shape of a hill:

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To make this hill look more natural, I make a new layer above grass one. Press R to active Smudge Tool with Strength about 50% and remember to check “Sample All Layers” on property bar. Turn off background layer ( white one) so it won’t be affected by smudging process. Use very small brush size ( about 6-8 px but it depends on the size of your picture) to stretch out small and tiny blades of grass and follow the position of the hill. You can see how I use this tool in screenshot below ( I turn on background layer to make you see obviously):

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Result:

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I want to sharpen it a bit so choose Filter-Sharpen-Unsharp Mask:

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Step 2

Open sky stock. Drag it by Move Tool ( press M to active it) into our picture, place it under hill layer. You can see I only take one part of this sky but you can choose any part for your taste.

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Step 3

Open stock with road and hill. Extract only this part and move it into our main picture, resize it and position it under hill and above sky one. Call this layer “road”.

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Flip it by choose Edit-Transform-Flip Horizontal and we have result:

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I want to blur it to create some depth for background. So choose Filter-Blur-Gassian Blur and set radius as 2:

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Step 4

You can see that the road look too dark against the rest. To correct it, I use some adjustment layers with Clipping Mask. On road layer, go to Layer-New Adjustment Layer-Curves:

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Layer-New Adjustment Layer-Color Balance:

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Step 5

I aim to set the main light source come from upper right so the road needs to be brighter.

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Create a new layer with Clipping Mask and use soft white brush to paint over the road. Change the mode to Soft Light 100%:

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Name this layer “brighten 1”.

Create a new layer (Clipping Mask) and use soft white brush again to paint on the top right of the road as it catches most light from sky so it must be a bit brighter. Put the mode as Soft Light 100%:

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Step 6

To make color of the hill fit background, choose “hill” and “smudge tool” layer then press Cmd/Ctrl+G to make group for them. Click the small triangle symbol on the left side of this group to show all layers inside ( hill, smudge tool):

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Change the mode of this group from Pass Through ( default mode group) to Normal 100%:

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On smudge tool layer, go to Layer-New Adjustment Layer-Color Balance:

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Because the mode of this group changed to Normal 100% so this Color Balance layer only affects the layers inside this group ( hill, smudge tool):

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The hill needs to be brighter so I add a new layer ( inside this group and use soft white brush with opacity about 50-60% and 80-90 % painting on it ( as there are some parts brighter and anothers less). Put the mode of it to Soft Light 100%.

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Rename this group “hill”.

Step 7

In this step we will make a rainbow. Make a new layer between road and hill ones. Hit G to active Gradient Tool then open Gradient box to choose Special Effects:

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Choose Russel’s Rainbow Gradient:

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Drag a line from left to the right:

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We have result:

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Go to Filter-Distort-Shear and change like this:

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Press Cmd/Ctrl+T to transform this rainbow:

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Change the mode to Screen 100%. Add layer mask for this layer and erase any rough edges to get the look as image below shows:

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Lower opacity to 40% and then go to Filter-Blur-Gassian Blur and choose radius as 9 px:

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Step 8

Open signpost picture. Cut it out , resize and place it beside the road that leads to the hill.

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Apply Gassian Blur with 2 px as this signpost is set in a blurred background ( the road).

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Add layer mask for this signpost and use soft black brush to hide its bottom to get a look it’s put in the ground:

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Make a new layer under signpost one. Hold Cmd/Ctrl while clicking the thumbnail of signpost to load its selection:

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Fill this selection with black then go to Edit-Transform-Flip Vertical. Move it under the bottom of signpost and transform it as shown below:

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Lower opacity to 40% and apply Gassian Blur with 2 px for it:

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Add layer mask for it and use soft black brush with opacity and flow about 50% to blur the top of this shadow:

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Step 9

I add some adjustment layers ( Clipping Mask) for this signpost to change its color.

Hue/Saturation:

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Levels:

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On the mask of Levels layer use soft black brush to clear arrow part as I think it should be a bit darker.

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Create a new layer and use soft white brush to paint on the parts which meet the light from sky. Change the mode to Soft Light 100%:

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New layer again and use soft brush with color #888362 and paint at the bottom of this signpost. Put the mode as Multipy 50%:

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Step 10

Open stock with three carrots. Extract them from background then take two of them to place on the right side, make them blurred with Gassian Blur with 2 px as done with signpost:

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Then I duplicate one of them and move it to the left, resize and transform it to be a bit smaller. Apply Flip Horizontal:

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Place these carrorts layers under signpost one.

Add layer mask for these carrots and clear their bottom:

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Make shadow for these carrots as done in step 8:

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To brighten these carrots, I make a new layer above carrots and their shadow ones. Use soft white brush with opacity 50% to paint on their left side and change the mode to Soft Light 100%:

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Step 11

Make a new layer above carrots ones. Press T to active Text Tool and set foreground to white. I use Arial font with size 19 pt to type “BUNNY HOUSE” on the arrow of signpost and transform it a bit as the images below shows:

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I use a Layer Style for this text to make a carved look. Right click text layer, choose Blending Options:

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We have result:

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Right click text layer again, choose Rasterize Type. By this way we can apply filters for this text. Now go to Filter-Blur-Gassian Blur and choose radius as 2 :

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Step 12

Open stock with big carrot. Extract this part and place it on the hill, use transform tool to make bit bigger on the width. Place this layer on the top of layers.

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Use Warp Tool to make it look more porportioned:

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Now add layer mask for this carrot house. Open brush menu and choose Reset Brushes. Then your brushes will come back to default.

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Choose Grass brush, lower the size ( about 30 px) and erase the bottom of carrot house. Do it until you feel ok. Here is my result:

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Step 13

Make shadow for this carrot house as we usually did but I change opacity to 30% and apply Gassian Blur of 6 px. Use layer mask to blur shadow bottom.

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I think the bottom of this house needs to be darker. So I make a new layer and place it under carrot house and its shadow ones. Use a similar green (#738452) with grass and paint along the bottom. Put the mode to Multipy 80%:

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Step 14

I want to remove this part on carrot house. So I make a new layer with Clipping Mask for it and use Clone Tool ( hit S key) to clone over this part ( you can follow many good tutorials over the webs if you don’t know how to use this tool).

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Create a new layer ( Clipping Mask) and use soft white brush painting on the right side of carrot house. I set the mode as Overlay 60%:

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I don’t brighten the top as it’s for roof.

Continue with a new layer ( Clipping Mask of course) and use white brush paint on the right side as shown below:

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Apply Gassian Blur with 6 px and change the mode as Overlay 40%:

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Step 15

To darken the bottom of this house and the grass part around it more, I make two new layers ( non-Clipping Mask). Use soft brush with color #d3ab8d and paint as shown below. Put the mode of them as Multipy 100%:

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To add more light for the house ( as it catches light on the right side), I use Inner shadow effect. Right click carrot house layer, choose Blending Options:

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Step 16

Open stock with roof. I only take the roof and position it on the top of carrot house:

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Add layer mask and use hard black brush ( don’t use soft one as it will leave a soft and unatural look) to erase unecessary parts:

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Make a new layer under roof layer. Use soft black brush to paint under the bottom of the roof to make shadow on the house. Change opacity to 60%:

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Step 17

Create some adjustment layers ( Clipping Mask) for the roof to make its color fit the rest of background.

Color Balance:

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Levels:

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Use brush with opacity 100% to erase the bottom and 50% opacity for the right side of this roof on Levels layer mask as I find it too saturated:

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I make a new layer ( Clipping Mask) and take soft white brush to paint on the right side of roof and the edge of left side where light from sky comes to. Change the mode to Overlay 80%:

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Step 18

Open stock with three carrots. Cut out the top of one of them, transform and place it on the top of the roof.

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Use layer mask to hide some parts below:

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Change its color by Color Balance layer with Clipping Mask:

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Step 19

Create a new layer ( Clipping Mask) with Overlay mode and fill with 50% gray:

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Use Dodge and Burn Tool with Midtones Range and Exposure about 30% to create some depth for this top as I find it flat. You can see how I use with Normal mode:

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Overlay mode:

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Apply Inner shadow effect to increase the light of this top:

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Step 20

Open stock with door. Cut it out and place it in frontage of carrot house.

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Create a new layer under door one. Load door selection as we ‘ve done sometimes in previous steps and set feather as 3:

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Fill this selection with black and we have shadow of this door on the house:

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Add layer mask for this shadow and use brush to blur the top, bottom and on the edges of it :

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Step 21

Add some adjustment layers ( Clipping Mask) to make door color look fit the carrot house.

Color Balance:

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Hue/Saturation:

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Step 22

Open rug stock. Isolate it from background, transform it and place it under door layers.

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Call it “rug part 1”.

Make a new layer above the rug one. Use any tools you like to make a selection as shown:

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Fill it with color #1c2103:

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Add layer mask for it and use grass brush to blend it with the grass ( like in step 12):

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Name it “rug part 2”.

Step 23

To make the rug look more realistic, I add shadow for it. Right click “rug part 1” layer, choose Blending options:

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Make group for these rug layers ( remember to change the mode to Normal 100%). Add a Color Balance layer to change a bit of their color:

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Step 24

Open stock with windows. I choose one to move into our main picture, place it on the left side of carrot house:

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Duplicate it and move it to the right side, on the lower position. Remember to transform it to fit direction of carrot house:

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Call them “window 1”, “window 2”.

Create two new layer under window ones. Use soft black brush with opacity about 40-50% paint along window contour to make shadow for them:

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Step 25

Make group for these windows and make a Hue/Saturation layer to change their color:

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The window on the right side catches some light from background so it must be a bit brighter. Create a new layer and I use soft white brush to paint on its right side. Change the mode to Soft Light 100%:

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Step 26

Open fence stock. I only cut a small part of it, downsize and place it near the right side of carrot house:

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Duplicate it twice and move them to the right:

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Add layer mask to blend their bottom with the grass:

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Call them “fence 1”, “fence 2”, “fence 3”.

Come back to fence stock again. Cut a very small part and place it under fence ones:

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Duplicate this part and move to the right:

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Name them “fence 4”, “fence 5”. Apply Layer Style for these layers.

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Step 27

Create group for fence ones. Make a new layer under them and load their selection by holding Cmd/Ctrl+click +Shift:

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Fill this selection with black then transform and lower opacity to 30%, apply Gassian Blur 2 px, to make shadow for them ( I won’t say in detail as you can look at previous steps as reference).

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Use a Color Balance layer to add a light yellow tone for the fence:

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Make a new layer ( within fence group) and use soft white brush to brighten more the edges of the fence. I set the mode as Soft Light 100%:

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New layer again and I change brush color to black. Paint on fence bottom and change mode to Multipy 30%:

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Step 28

Open bunny 1 stock. First use your favorite method to extract and copy him into a new layer.

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Make a new layer and use Smudge Tool to create the fur for this bunny with same method done in step 1. I make a new layer between bunny and background and fill with dark green to make you see the result more obviously:

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Merge extracted bunny and smudge layer. Move it into our main picture, resize and place him at the right edge of foreground:

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Add layer mask and blend him with the grass:

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Step 29

Make a Color Balance layer ( Clipping Mask) to change his color :

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Create a new layer and I use Dodge and Burn Tool with similar method in step 19 to change bunny contrast and add some light as he looks flat.

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Step 30

Create a layer under bunny 1 one. Use soft black brush to paint along his body to the front leg and lower opacity to 30%. Call it “bunny 1 shadow 1”:

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Make another shadow of bunny 1 on the grass with our familiar technique ( Normal mode 30%) :

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Step 31

Cut bunny 2 and make his fur as done with bunny 1. Place him at the left of foreground and blend him with layer mask:

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Make two shadows for this bunny as we did in step 30:

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I add a Color Balance layer with Clipping Mask for bunny 2:

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A Dodge and Burn layer to brighten and change contrast:

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Step 32

Do the same with bunny 3 ( cut, make fur, blend, make shadow) and we have result:

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The bunny 3 looks too dark so I use Curves to brighten him. On bunny 3 layer, go to Layer-New Adjustment Layer-Curves:

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I use a new layer ( Clipping Mask) and brush with color #ebd991. Paint on the dark part of his back to brighten it:

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New layer again and I use brush with color #b9b6a8. Paint on the bright part of his left ear to darken it. Set the mode to Multipy 100%:

image155

A Dodge & Burn layer :

image156

image157

Hue/Saturation to reduce yellow tone on bunny back:

image158

Step 33

Open daisies stock pack. Choose yellow one and only cut one flower and move it on the hill, resize to be much smaller:

image159

image160

Duplicate it many times, resize and place them over the hill. I use 48 layers for this effect:

image161

Make group for all these daisy layers. Use Color Balance to reduce yellow tone a bit:

image162

image163

Step 34

Create a Color Balance layer on the top ( non-Clipping Mask):

image164

image165

Levels :

image166

Use soft black brush to remove contrast of carrot house, hill on the mask of Levels layer:

image167

Step 35

I use Gradient to change light focus and add more contrast of picture. Create a new layer on the top. Hit G to active Gradient tool and choose Radiant Gradient with default color ( black and white):

image168

Change the mode as Soft Light 100% and use layer mask to reduce contrast on the carrot house and hill:

image169

Last step: Make a new layer and take soft white brush to paint on top right of picture, two sides of carrot house to make them brighter. Change the mode as Soft Light 100%:

image170

Final Results

image171

Tutorial by Jenny Le

image172Thank you for following this tutorial. I hope you found some useful in it . You can ask me anything about this tutorial or contact me via my website. Enjoy photoshopping!

– Jenny

The post Create a Cute Bunny House in Photoshop appeared first on Photoshop Tutorials.

Learn Photoshop by Making a Card Game from Scratch

Project 1: Learn Photoshop by Making a Card Game from Scratch!

Have you ever wanted to make a card game to play with your friends and family? In this course, we’re going to design the cards, rulebook and box cover for a Crazy Eights-type card game, and upload them online and get them printed on-demand.

I will start by showing you a completed deck, then we will go into Adobe Photoshop and make the entire deck, the rulebook, and the box from scratch. I will also show you how to make the same rulebook in InDesign.

When all the parts are finished, we will upload it to a game manufacturer and get it printed, as well as ready to sell to others.

If you’ve ever wanted to make your own card game, this is the course to watch!

Within a few hours, you should have a complete card game to sell online!

Article publié pour la première fois le 10/05/2017

Create a Sports Wallpaper with Splatter Effects

Learn to create this energetic and dynamic sport based wallpaper in Photoshop. You can learn how to put different elements like splatters, stains, particles, textures together and make it all look like one piece. Along the way it demonstrates non destructive image editing and manipulation techniques which are highly useful in day to day tasks.

Preview of Final Results

final-results

Resources


Step 1

Create a new file with the below dimensions. This is going to be a wide screen wallpaper

image(1)


Step 2

Create a new layer in the Layers palette. Set the foreground color to #040916. Hit Alt + Backspace to fill the current color.

image(2)


Step 3

Let’s add a texture to the background to make it look a bit dynamic. Import the texture directly into our file as a Smart Object using the “Place” command. Choose File > Place and locate the texture. This imports the image as a Smart Object which we can transform and apply filters to without harming the actual contents of the image.

image(3)

Now the texture is placed in our document.

image(4)


Step 4

Hit Ctrl + T, hold by the corner and rotate it 90 degrees anti clock wise or simply right click and choose “Rotate 90 degrees CCW” option.

image(5)

Resize the texture to cover the entire document area and hit “Enter” to confirm the transformation.

image(6)


Step 5

Now desaturate the texture. Apply “Hue/Saturation” adjustment layer on top of the texture. Set the saturation to -100 using the slider. Then clip it to the texture layer by clicking the “Clip to the Below Layer Option” or by pressing Ctrl + Alt + G.

image(7)


Step 6

We need to invert the texture layer. Since it is a Smart Object we can’t directly invert it. Double click on the thumbnail to see the contents. Now press Ctrl + I or go to Image > Adjustments > Invert to invert the image. Press Ctrl + S to save and close the smart object document.

image(8)

Your image should look like below.

image(9)


Step 7

Set the blend mode to “Color Dodge”

image(10)


Step 8

Increase the visibility of the texture. Add Levels adjustment layer to the texture and adjust the mid tone values.

image(11)


Step 9

Import the ground layer using the place command like earlier.

image(12)


Step 10

Make a similar selection using the Lasso Tool. No need to be perfect, just keep it identical.

image(13)


Step 11

Once the selection in on click on the “Add layer mask” button at the bottom of the Layers Palette. You should get the below result.

image(14)


Step 12

Open up the New York skyline image. In the Layers palette right click on the layer thumbnail and choose “Layer From Background” option. Now select the buildings using your preferred selection tool. I used Magic Wand tool and Polygonal Lasso tool in combination to select mine.

image(15)

I would like to further adjust the selection using the “Refine Edge” command (Select > Refine Edge). After adjustments click “OK” to confirm.

image(16)


Step 13

Add layer mask using the selection.

image(17)


Step 14

Select the buildings on the sides. Click the Layer mask that is already there, fill the selection with black to hide them.

image(18)


Step 15

Before moving this into our design we need to convert it into a Smart Object. So that we can transform it freely. Right click on the layer and choose “Convert to Smart Object”.

image(19)


Step 16

Now move the buildings Smart Object into the main file. Resize it and place it behind the ground layer.

image(20)


Step 17

Import the water color texture ( Watercolors_Vol1 – Watercolors_V1_1032.jpg) in to the document using the “Place” command.

image(21)

Rotate the texture.

image(22)


Step 18

Place it behind the buildings layer.

image(23)


Step 19

Desaturate the layer by applying the “Hue/Saturation” adjustment layer.

image(24)


Step 20

Now double click the water color Smart Object layer. Press Ctrl+ I to invert it. Save and close the window.

image(25)

Your image should look like this.

image(26)


Step 21

Now change the blend mode to “Screen”.

image(27)


Step 22

Open up the girl stock image. Select the girl. Since we have a monotone background we can use the Magic Wand tool or use the “Color Range Command”. You may need to refine the selection further like we did earlier. This will remove any edge artifacts and gives a much cleaner selection.

image(28)


Step 23

Add Layer Mask using the selection.

image(29)


Step 24

Convert to Smart Object.

image(30)


Step 25

Move the girl into main file. Place it above the ground layer.

image(31)


Step 26

Add the word “GAME”. I used “Futura STD Extra Bold”. If you don’t have it use a similar font that is bold enough. Adjust Kerning using the Character Palette.

image(32)


Step 27

Add the words “Love The”.

image(33)


Step 28

Load the ball stock image into Photoshop. Mask out the background. Convert the layer into a Smart Object.

image(34)


Step 29

Drag the ball smart object into the main file. Resize it appropriately. Place above the girl layer covering the original ball below.

image(35)


Step 30

Add Curves Adjustment layer to the ball and slightly adjust the mid tone brightness. Clip it to the ball layer.

image(36)


Step 31

Open up the goal post image, select the front post.

image(37)


Step 32

Apply Layer Mask with the selection. Then Convert it into Smart Object.

image(38)


Step 33

Place it below the girl layer.

image(39)


Step 34

Create a new layer below the goal post frame. Quickly make a selection and fill it with white to give an impression of a net. Reduce the layer’s opacity to 50%.

image(40)


Step 35

Select the Line Tool and draw the frame of the goal post.

image(41)


Step 36

We have the goal keeper silhouette here. Since it has the black as background and white as foreground I set the blending mode to screen. This will get rid of the blacks and retains the whites. You can get a similar image or create your own silhouette from a real image.

image(42)


Step 37

Duplicate the ball layer and reduce the size and place it near the goal keeper like he is jumping to catch the ball.

image(43)


Step 38

I have got this mountain peek like image with the white background. I used the Magic Wand tool to select and created a new layer and filled the selection with black. You can find a similar image or simply draw the shape in Photoshop.

image(44)


Step 39

Bring the shape into the main file. Invert the layer and convert into a Smart Object.

image(45)


Step 40

I rotated the shape and resized it. Duplicated it placed behind the buildings layer.

image(46)


Step 41

Place the dripping paint texture (Spray Paint pack – Media_Militia_-_Spray_Paint_Textures_05.jpg)as Smart Object. Position it above the type layer.

image(47)


Step 42

Clip the paint layer to the type layer(Ctrl + Alt + G).

image(48)


Step 43

Now place the splatter image above the type layer.

image(49)


Step 44

Double click on the thumbnail. Press Ctrl + I to invert. Save and close it.

image(50)


Step 45

Set the blend mode to “Screen”

image(51)


Step 46

Clip it to the type layer.

image(52)


Step 47

Open up the splatter texture image. Select a splatter and copy it.

image(53)


Step 48

Get back to the main file, paste the texture below the girl layer.

image(54)


Step 49

Invert the layer then convert into Smart Object.

image(55)


Step 50

Rotate the texture place it below the girl’s foot.

image(56)


Step 51

Change the blend mode to Screen. That eliminates the blacks

image(57)


Step 52

Make a copy of the paint layer and place behind the girl. You need to rotate it.

image(58)


Step 53

Make a few more copies of the same layer and arrange them intuitively.

image(59)

image(60)


Step 54

Copy the other portion of the texture.

image(61)


Step 55

Paste the copied portion in the main file. Invert it. Make it a Smart Object.

image(62)


Step 56

Resize and change the blend mode to “Screen”.

image(63)


Step 57

Open up the fire stock image. Select and copy some of the flames.

image(64)


Step 58

Switch back to the main file. Paste the flames.

image(65)


Step 59

Slightly increase the black levels using the Levels Adjustment layer.

image(66)


Step 60

Hide the edges with Layer Mask. Use a round soft brush to paint out the edges.

image(67)


Step 61

Send the fire layer back to the girl layer.

image(68)


Step 62

Change the blend mode to “Screen”. Reduce the opacity if you feel required.

image(69)


Step 63

Open paint splatter image. Copy a piece from it.

image(70)


Step 64

Paste and invert the layer.

image(71)

You may need to rotate it slightly. Set the blend mode to “Screen”.

image(72)


Step 65

Copy another chunk from the same image.

image(73)


Step 66

Invert and set the blend mode to “Screen”.

image(74)


Step 67

Open up the plant image. Select the leaf using the Pen Tool.

image(75)


Step 68

Copy and paste it into the main file. Convert it into Smart Object.

final-results

Final Results

final-results

Tutorial by Niranth M

profileI am a Graphic / Web Designer and a wannabe VFX artist. Hope you learned something and had fun reading this tutorial. Thank you for following this tutorial. – niranth

The post Create a Sports Wallpaper with Splatter Effects appeared first on Photoshop Tutorials.

Create a Fantasy Photo Manipulation of Valkyrie

Learn how to do this fantasy photo manipulation with mythological goddess – Valkyrie. You will learn, how to create dark themed background by using only two stock photos, how to add dramatic effects with particles and how to make depth of field in your work. Sounds interesting? Check it out!

What you’ll be creating

Valkyrie is one of a host of female figures who choose those who may die in battle and those who may live. To create it you will start from making background. Next, you will add model with all props of goddess. Finally, you will finish it up with nice particles effect and coloring. You’ll need Photoshop CS5 or newer to follow this tutorial.

final-results

Tutorial Resources

Step 1

Start from creating 1400x1400px canvas. Place Autumn coastal hill at the center of the image.

step-001

Step 2

From top menu choose Filter > Blur > Gaussian blur. I used 7,6 px blur.

step-002

Step 3

As you can see, Smart filters can be masked by you. For do that you should just click white canvas in the “Smart Filter” line.

step-003

Pick big, soft round brush and decrease opacity to 60%. Erase bottom of the hill, as is shown. You should leave blur on edges – it will give depth of field on image.

step-003a

By clicking white canvas of Smart Filter with alt holding, you can edit only mask. My results:

step-003b

Step 4

Now you will adjust the hill stock. Click on shortcut for make Brightness/Contrast adjustment layer. Set it as shown:

step-004

Step 5

For creating highlights on background you should add again the same adjustment layer. Set it as shown.

step-005

Then mask adjustment layer as is shown. You can do this by clicking white canvas on this layer. I used big soft brush. Try to leave center and top of the layer.

step-005a

Step 6

Next, add Hue/Saturation layer. With this adjustment, you can better blend hill and sky layer.

step-006

Step 7

Place sky stock. Add mask to this layer and use gradient tool to mask it, or play with big soft brushes. As you wish :).

step-007

Step 8

Add Hue/Saturation layer. Decrease saturation. Make it clip by RMB > Create clipping mask.

step-008

Step 9

At the end of making background add adjustment layer (without clipping mask) with Brightness and Contrast. Set it as shown.

step-009

Step 10

Then on mask of adjustment layer use radial gradient and erase center of the layer.

step-010

Step 11

Now place model stock and mask background. Don’t be afraid of the perspective in this step. You will add gown soon, so keep calm :).

step-011

Step 12

Now is harder part. You should fix straps on the model. Use clone stamp tool on new layer. Hold alt on skin and click when straps appears. In aligned sample choose Current and below. Then make this layer Clippy.

step-012

Step 13

Add adjustment layer with Hue/Saturation. Make it clippy by RMB > Create clipping mask.

step-013

Then mask whole layer, except part of the skirt, above hand.

step-013a

Step 14

Place antique texture. It will be armor! :) Create clipping mask.

step-014

Step 15

Click on layer with RMB and choose blending options. From menu pick Bevel and Emboss. Set it as shown.

step-015

Step 16

Then mask i in shape of your desired armor.

step-016

Step 17

Create new layer with clipping mask. Draw gently of the top edge of armor brown strokes. I used #675544 color.

step-017

Set blending mode of this layer to Screen.

step-017a

Step 18

Create new layer. Yes. Clippy. :) Use big, soft, white brush and draw on arms and armor.

step-018

Decrease opacity to 33%.

step-018a

Step 19

It’s time to create lights. Add new clipping layer. Use soft brush with dynamic opacity and draw some strokes on the edges of armor, hands and body.

Light goes behind model, in the center of the image.

step-019

Step 20

Add adjustment layer with Hue/Saturation and make it clippy. Remember this step – you can use it for making materials (like clothes) black.

step-020

I just wanted to do skirt black, no whole model. So mask desired fragments.

step-020a

Step 21

For good taste, add Brightness/Contrast layer and make it clippy. Set it as is shown:

step-021

Step 22

Good job! I hope this isn’t too boring for you. Now it’s time to make gown. Every warrior have a gown, isn’t it? :) Place gothic bridal stock and transform it (ctrl +T, then use warp mode from top menu).

step-022

Mask top of the stock. Erase material below skin of hands by soft brush :).

step-022a

Step 23

Create new layer. Use big, white, soft brush to make lights on gown. Remember about light source.

step-023

Decrease opacity to 30%.

step-023a

Step 24

Add new layer. Use smaller brush and create highlights on drapery.

step-024

Change opacity to 65%.

step-024a

Step 25

Now shadows. Create new layer. Use black, soft brush with decreased to 60% opacity. Draw some strokes on the folds and on the armor.

step-025

Step 26

As you can see, armor have floral ornaments. Add new layer. By using small, soft brush and white beige (#eceae5) color draw on the edges of ornaments. Try to avoid shadowed fragments. I also used some brown strokes, for better look.

step-026

With the same settings draw contour on arms. Then, change blending mode to Screen and opacity to 69% (^^).

step-026a

Step 27

On new layer I added also contour of the gown, arms and hair.

step-027

Step 28

It’s time to make hair. You can use brush or whole stock to make it. But! Why no both? I used stock and pen tablet to make hair.

step-028

step-028a

Step 29

Back below layer with the model. Place smoke stock as is shown.

step-029

Step 30

Then add adjustment layer with Hue/Saturation. You will make it brighter. Set it as shown. Make it clippy by RMB > Create clipping mask.

step-030

Step 31

By holding ctrl choose smoke and adjustment layer. Duplicate it. Next, by clicking Ctrl + T flip it horizontally.

step-031

Step 32

Create new layer – above smoke, below model. Choose gradient tool. Set it white – transparent and fill it as is shown:

step-032

Set blending mode to Soft light and opacity to 65%.

step-032a

Step 33

Place to your file particles stock (below model, above gradient layer). Change blending mode to Screen and opacity to 69%.

step-033

Step 34

Repeat this step. I used three particles layers on background (with the same settings).

step-034

Step 35

If everything is clear, it’s time to make a mask. Place stock into the file. Isolate part of it as is shown (by masking).

step-035

Step 36

Add adjustment layer with Curves. Make it clippy. It gives unitary tone for the whole stock.

step-036

Step 37

Next, add clipping adjustment layer with Hue/Saturation. It will give better possibility to adjust everything to background and model.

step-037

Step 38

On this adjustment layer add mask. With gray, soft brush erase some places. Leave only top of the prop.

step-038

Step 39

Add again clipping Hue/Saturation layer.

step-039

Step 40

Create new clipping layer. Pick soft, dark-brown brush and draw on the centre of her mask. Use brush with dynamic opacity for making shadows and lights.

step-040

Step 41

Change blending mode of drawn layer to Multiply and Opacity to 70% – If you used lesser opacity of brush, place will be lighter and vice versa.

step-041

Step 42

Add new clipping layer. With small, soft brush (ex 2px) pick white beige color. Draw contour of the mask and pattern of mask.

step-042

Step 43

Again add clipping layer. You will create light on mask set. Pick soft brush #968979 color and draw on the left and right side of mask, as shown. For better effect, you can use lighter tones of beige on the edges of mask.

step-043

At the end, change blending mode to Screen.

step-043a

Step 44

Back below mask. Create new layer (without clipping). Use small, soft brush, with dark beige color and draw shadows below mask, on the neck and hair. Then change blending mode to multiply.

step-044

Step 45

Below mask place wing. Mask it as is shown. Erase also second wing.

step-045

Step 46

Add Hue/Saturation adjustment layer and make clipping mask (RMB > Create clipping mask). Set it as shown. You should make it brighter, for further transforms of colors.

step-046

Step 47

Next, add adjustment layer with Color/Balance.

step-047

Step 48

Then, add Brightness/Contrast layer – also clippy, because wing is still too dark.

step-048

Step 49

Add new layer and make it clippy (RMB > Create clipping mask). Pick soft, brown brush and draw on the right side of wing.

step-049

Change blending mode to Screen.

step-049a

Step 50

On new clipping layer repeat 49 step, but use lighter brush.

step-050

Step 51

Add clipping layer. You will create shadows on wings. Use smaller brush and draw below the feathers. Then change blending option to Multiply.

step-051

Step 52

At the end of making wings, choose on new (without clipping) layer small (1px) white brush and draw light contour.

step-052

Step 53

Place wing layers to one folder, then duplicate it (as shown). Flip whole folder horizontally and transform (ctrl+T).

step-053

Step 54

Go on the top of the layers. On new layer draw with small brush some particles. Then from top menu choose Filter > Blur > Radial blur. Set amount to 2. Then decrease opacity to 75%.

step-054

Step 55

Now place particles brush PSD to your file. Add Radial blur and set it as shown.

step-055

Then add Gaussian blur:

step-055a

Next, change opacity of this layer to 14%.

step-055b

Step 56

Add new layer. With huge, soft, gray brush draw dots on the bottom of picture. You can also play with opacity. In the corners it’s bigger than above.

step-056

If you want you can change blending mode to Multiply – for darker mood on your work.

step-056a

Step 57

Create new layer. In color picker set black and white colors. From top menu choose Filter > Render > Clouds. Then choose Filter > Blur > Gaussian blur. Set it as shown.

step-057

Step 58

Change blending mode of created layer to Soft light and decrease opacity to 44%. It gives your image more dramatic look.

step-058

Step 59

Create new adjustment layer with black and white radial gradient fill.

step-059

Then change blending mode and opacity to Soft Light, 50%.

step-059a

Step 60

Now you can play with colors. Add Color Balance adjustment layer. In the picture are my settings.

step-060

Other capabilities:

step-060a

step-060b

Final Results

final-results[1]

Download the PSD

Tutorial by msRiotte

profileThank you for following this template! You are amazing! If you like my art, like my facebook page. You can also see my portfolio here: msriotte.tk.

– with love, msRiotte

The post Create a Fantasy Photo Manipulation of Valkyrie appeared first on Photoshop Tutorials.

5 Photoshop Mistakes Photographers Make

There are a lot of ways to process photos in Photoshop. But not everyone uses Photoshop in the most efficient way. In this tutorial, you’ll learn common mistakes photographers make and why you should avoid it.

The post 5 Photoshop Mistakes Photographers Make appeared first on Photoshop Tutorials.

Create a Captivating Street Dance Competition Poster with Photoshop

Learn how to create a captivating street dance competition poster with Photoshop. You’ll start with some quick and dirty tricks about selection, playing with layer blend modes, changing object color the easy way, import and place some 3d render, adding lens flare (which is so fun to do!) and many more. Throughout the tutorial, (hopefully) you can make another captivating poster design with Photoshop fast and professionally.

What you’ll be creating

This image was created while playing with some stock images and resource i just found from the internet. I try to picture the spirit of freedom of Street Dancer by using symbols like wings and flying birds. The challenge is creating a captivating design by using restricted color palette like red, black and white to bring a powerful contrast. The lens flare was added in the last step, because i think it can make the composition look more sleek and cool. To follow this tutorial, you need Photoshop CS4 or newer.

final-results

Tutorial Resources

Step 1

First of all, we need to extract the dancer model from this stock. Because I’m a lazy guy, I’ll just do it the easy way. Using Magic Wand tool, select the background color (turn on the add selection button and reduce the Tolerance value, and make sure to check the Contiguous option on ~ follow this setting, and you’ll finish the selection in no time, just a couple of clicks here and there)

step-001

Step 2

Click the Quick mask button to activate the Quick mask edit mode. In this mode, red indicates isolated areas. As you can see below, some isolated selection areas need some fix.

step-002

Step 3

The solution is simple, create a new selection on those areas with Polygonal Lasso tool. When you done creating selection, fill it with black. Remove the selection by pressing [CTRL] [D].

step-003

Step 4

Continue using Polygonal lasso tool to fix another parts of the isolated areas.

step-004

Step 5

Exit from the Quick mask mode by clicking back the Quick mask button. Right now the selection is active but if you remember, the selected areas are the background ~ not the dancing model. Fix this by inversing the selection from menu Select> Inverse.

step-005

Step 6

You may notice some selection edge was still look rough and jagged. To smoothen the selection’s edge, click the Refine Edge button and follow the settings shown below. Play with Adjust Edge option until you satisfied with the result. Click OK to apply Refine Edge setting.

step-006

Step 7

Press [CTRL] [N] to Create a new document with 800×1200 px size. As for the resolution, set it to 300 ppi and click OK.

step-007

Step 8

Copy and paste the dancing model inside the new document we just created. Press [CTRL] [T] to transform its size and position.

step-008

Step 9

Desaturate the dancer’s color by hitting the [CTRL] [SHIFT] [U] on the keyboard (another way to do this by going to menu Image> Adjustment> Desaturate).

Duplicate the dancer’s layer easily by pressing [CTRL] [J] and then set the blend mode to Overlay. That’s how we get the high contrast look.

step-009

Step 10

Using the Ellipse tool, draw a red colored circle below the dancer. Set the stroke color to white and size to 5px. To get the double stroke effect, add layer style Stroke to the ellipse layer and follow the stroke setting shown below.

step-010

Step 11

Okay next step is easy, just adding text inside the red circle using the Type tool. In case you wondering, the font used here is “Bebas” and “Century Gothic”. If you feel lazy about typing, ask you friend to do the work (that’s a joke, don’t be too serious! *LOL* )

step-011

Step 12

To make the double lines below the “Street Dance” text, just type an “equal symbol” using the Type tool. Any font will work, but i choose “Bebas” in hope it will blend smoothly with other texts.

step-012

Step 13

Go to Type> Convert to Shape menu to convert the type to shape (d’oh!). With the text now working as shape, use the free transform command to adjust its width.

step-013

Step 14

Now go to Edit> Transform path> Perspective and grab one of the corner control point’s to skew the shape perceptively.

step-014

Step 15

Add another red circle by copying the first one we created before (click on the ellipse layer, then press [CTRL] [J] will do the work). Make this second circle smaller, and reduce the stroke width to 1px from both the option bar and layer style’s dialog.

step-015

Step 16

Until this step, i assume you already download all the stock images, including the 3d render pack from here.

Use the File> Place… menu to import 3d render “bumble” into the canvas. Adjust the size and position, press Enter when you’re done. This way, the 3d render stock will be treated as a Smart Object (meaning: whatever you do to the image, the quality will always be good because it is protected).

step-016

Step 17

Add layer style “Color Overlay” to the “bumble” layer. Pick red as color and set the blend mode to Multiply. Click OK, the bumble color now changes to red.

step-017

Step 18

Place another 3d render pack above the first one. See screenshot below to take a look of the image competition.

step-018

Step 19

Repeat the same process in step 17 for both the “Reef2” and “Octave” layer, in order to change their color to red.

step-019

Step 20

Open up the pigeon stock we got from here. We just need the left wing, so grab the Pen tool and draw paths following the wing’s shape. Make sure you select the option: Path from the option bar before start creating those paths. This is the right time to practicing your skill with Pen tool, am I right?

step-020

Step 21

When you done creating path, right click on it and choose Make Selection from the pop-up menu. Inside the Make Selection dialog, you can adjust the selection the way you need it, but i will skip it by straightly clicking OK button.

step-021

Step 22

Copy and paste the wing into our work, place it under the dancer’s layer. Use free transform command again to adjust its size and position.

step-022

Step 23

Use the same technique to change wing color to red. Add layer style “Color Overlay“, but this time pick a darker red color and change the blend mode to Vivid Light.

step-023

Step 24

Press [CTRL] [J] to duplicate the wing layer. Create new empty layer below it by [CTRL] clicking the new layer button.

step-024

Step 25

Right click the wing copy layer, choose Merge Down command form the pop up menu. This will merge the wing and empty layer below it, deleting the layer style “Color Overlay” in the process but keep the color effect intact.

step-025

Step 26

Drag the merged wing layer above all layers available, then change the blend mode to Overlay. nice!

step-026

Step 27

Repeat the same process from step 24 to step 26 for the Octave layer, but change the blend mode to Multiply in the end. If done correctly, you’ll get result as shown in the screenshot below.

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Step 28

Open another stock image we got from here, the new york cityscape. Copy and paste the cityscape into our work, place it under all layers.This is also the time to pick the right part from the cityscape to show, maybe rotate it a bit to get a better look.

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Step 29

Go to Image> Adjustment> Desaturate to desaturate the cityscape image. Next, reduce the layer opacity around 40%.

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Step 30

Create new layer above the cityscape layer, you can rename the layer as you like, mine is “black vintage” (i know that’s lame, please deal with it). Now grab the Brush tool, pick the soft brush (the one with Hardness 0%) and lower the brush Opacity to 30%.

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Step 31

With the brush tool, paint the canvas edge with black. More opacity on each corner as shown in the screenshot below.

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Step 32

Now create a new layer above the “black vintage” layer, i call it “white exposure” (feel free to give it another name, i won’t mad! :). Still using the brush tool, this time paint the middle areas with white. See image example below.

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Step 33

Open up the dove image we got from here. The fastest and easy way to extract the bird was using the Quick Selection tool. Grab the tool and start creating selection by click and drag around the bird.

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Step 34

Sure that’s a quick selection we’ve done there, but anything that was done quickly, often sacrificing quality. Go to Select> Refine Edge menu to show the Refine Edge dialog. Here, activate the Smart radius checklist and play around with the Adjust Edge settings to smoothen the selection’s edge. Click OK to apply.

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Step 35

Copy and paste the bird above the red circle layer. Use the transform command to adjust the bird’s size and position as shown in the example below.

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Step 36

You may notice the subtle black colored edges around the bird, we can remove that easily by going to the Layer> Matting> Remove Black Matte. Be gone!

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Step 37

Duplicate the bird by pressing [CTRL] [J], flip it horizontally by going to menu Edit> Transform> Flip Horizontal. Now place it on the left side of the red circle. Make it smaller by using the transform menu.

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Step 38

Get the feather stock photo from here. Open the feather photo and then go to Select> Color Range menu. This way we can select the feather by taking its color sample. Click the brightest white color of the feather with the eyedropper, then maximize the Fuzziness value to 200.

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Step 39

You should get the whole feather shape by now. Click OK to apply Color Range command, there you go! the selection was done.

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Step 40

Insert the feather above the bird layer. Use the transform command to rotate, adjust its size and position as shown in the example below.

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Step 41

To make the feather blend with the background, change the blend mode to Screen.

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Step 42

To get the “depth of field” illusion, we need to use Filter> Blur> Gaussian Blur menu. Adjust the Radius value around 1,5 px then click OK.

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Step 43

Next, we add another feather with the same technique as the previous one. Place it on top left corner, and apply the Gaussian blur filter again, but this time use Radius 1px.

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Step 44

Add the third feather on the right side of the red circle, above the bird. Use radius value 0,5 for the Gaussian blur filter.

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Step 45

Make sure you already got the lens flare pack from here. Go to File> Place and select the lens flare image you like to insert, mine is “optical-7”. Hit Enter to apply the image as a smart object. Oh, and don’t forget to place it above all layers.

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Step 46

Using Polygonal lasso tool, create a selection like shown in the example below.

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Step 47

Click the add layer mask button to convert the selection into layer mask.

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Step 48

The most important things, change the blend mode to Screen to hide those black color. Now you can easily transform the lens flare as you wish.

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Step 49

Duplicate the lens flare, place it between the bird and dancer as shown in the example below. Congratulations! you’ve done creating the poster :)

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Final Results

final-results[1]

Download the PSD

Tutorial by Jayan Saputra

profileThank you for following this tutorial! i hope you can find something useful after practicing every steps in it. If you get inspired by this, that is some good news because I love to see your work, so feel free to post it here. Anyway, you can find me on jayicesight.deviantart.com or contact me at [email protected]

– Jayan Saputra

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