Create This Charming Magician with Enchanting Effects in Photoshop

In this tutorial, you’ll learn how to create this amazing photo manipulation in Photoshop with plenty of magical details. Also, you will learn how to create a fiery leopard, interesting and useful effects that I created as well as working with the Photoshop tools in getting the desired scene and much more!

First of all we will create background correct perspective and change the floor. Then we will work on the model and the basic details. Let’s create a fiery leopard and add it to the picture. Then start working on small details to harmonize the picture. The final step will be to create and add special effects. I have used Photoshop version CC 2014 to create this work but you can use any version from CS onwards will be fine as well.

Tutorial Resources

Step 1

Before you start, I highly recommend you download all the resources in one easily accessible folder and not to close it, and drag the desired photo in Photoshop. Opening Photoshop and get started! Create a new document at 2000 pixels wide and 3000 pixels height, resolution 150 Pixels/Inch.

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Step 2

Now, we’re going to create the base of our artwork. Go to File > Place (Place Embedded) and add “Castle Beloeil” in working document image “places415_stock_by_pranile-d78qavk”. Use the Free Transform tool (Ctrl/Cmd+T or Edit > Free Transform) and proportionally resize image (Cmd/Ctrl + Shift). At this stage, it is important place image in the correct position. Try to position so that it looks symmetrical. Almost everything will deceive you but guided by rails. It’s almost the only element that will be visible in the picture.

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Step 3

Now a little fix perspective. This is an important step in creating this picture, because I used Perspective Warp tool (Edit > Perspective Warp) but this is available only in Photoshop CC but you can easily substitute it using “Perspective” and “Distort” tools (Edit > Transform > Perspective/ Distort) in transform mode. When aligning perspectives guided to the first flat rung from the bottom.

For Perspective Warp users

Go to Edit > Perspective Warp. In a transform mode, create a rectangle that be a little more than edge of document and image on it. Then switch to Warp mode (button on the property bar) and pull the upper left point slightly upward and to the left so that the left side of the image be a little closer to you. Move upper right point to position slightly to the left to lift the right side of the image. Move bottom right point a little higher and move it to the left that the lower right corner as it drifted away from you. Try to position railings and building blocks and stairs on both sides of image have been aligned.

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For “Perspective” and “Distort” tools users

Go to Edit > Free Transform or Ctrl/Cmd+ T. Right click on document and in list select “Perspective”. Move the upper left point slightly upwards so that the left side leveled to the right. Also, move the lower right point a little down that the lower right corner be a little bit closer. Do not move the point in sides. Otherwise, you will change other parts of the picture and it can spoil. If you need a more accurate correction of use Distort tool. Try to position railings and building blocks and stairs on both sides of image have been aligned.

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Step 4

Image seemed to me is slightly bulging and so I applied a filter “Lens Correction” to fix it. Go to Filter > Lens Correction. In Lens Correction go on tab “Custom” and in “Geometric Distortion” set “Remove Distortion”: +7. it pulls image a little into deeper and you get more aligned image.

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Step 5

Now I removed the uneven part of the stairs. Add a layer mask by clicking on the Add Layer Mask button in the layers panel or by going to Layer > Layer Mask > Reveal All. Use Brush Tool (B) with settings Size: 150px. Opacity: 100%, Hardness: 0%. Set foreground color to black (press on keyboard D then X) and paint on the layer mask.

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Step 6

Duplicate this layer (to do this, use Cmd/Ctrl + J or go to Layer > Duplicate Layer) and convert it to Smart Object (right click on a layer > Convert to Smart Object). Now we can apply a blur and make changes to it. Go to Filter > Blur > Gaussian Blur. Set Radius: 5.0 px then click OK. It is necessary to create a depth of field, as the picture will look whiter realistic and nice if the background is smoother. You also need to take into consideration that the original model and leopard will be in focus and it would be wrong if there is no separation between the background and the main characters. Audience should be directed to the main object while the background used as a platform for unexpected solutions and harmony.

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Step 7

On effect layer mask remove blur from half of the stairs and railings with Brush Tool (B) (Size: 350px. Opacity: 100%, Hardness: 0%) Toward the middle of the stairs, change Opacity to 50%. Try not to remove the blur from the edges of the image to keep the depth of field.

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Step 8

Let’s start with floor. I believe that the checkerboard floor gives gothic and antiquities to the picture, so I chose “dingedcheckeredfloor_by_ocd1c_stock” texture. Add this image on working document (File > Place (Place Embedded)) And then the fun begins, is to combine the perspectives of both images (make texture floor). Use Free Transform tool (Ctrl/Cmd+ T) to make image bigger and rotate on 60 degrees.

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The use Distort tool (right click in transform mode) to lower the upper point to the level of the stairs, then lower side points and move to the bottom point to get the figure like in image below. It is very important that the floor did not look inclined; otherwise, the image will lose realism. I also want to note that floor will be more interesting if it be rhombuses, not a cell, but it is a matter of taste :)

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Duplicate smart filter “Gaussian Blur” from the top layer with a staircase (hold Opt/Alt and drag the filter icon to the desired layer), make double click on filter name and set Radius: 1.8px. All three layers I merged into one group “Interior” (Select all layers > Cmd/Ctrl + G).

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Step 9

The next steps I turned day into night. All the subsequent layers must be above group “Interior”. In this technique, I combine adjustment layers and fill. Let’s get start! Begin to darken from dark areas of the image. Go to Layer > New Adjustment Layer > Selective Color… Use image below to set the settings for Yellows and Blue colors.

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Now add some blue tones to the light. Go to Layer > New Adjustment Layer > Curves… On Green channel set Input: 126, Output: 130 and on Blue channel be 3 points: Input: 59, Output: 63; Input: 124, Output: 132; Input: 182, Output: 197. You should see that the bright areas of the image acquired a blue tint. Through this we can make a smooth night scene over the entire image.

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Next add a new layer filled with color #495cbf. Go to Layer > New Fill Layer > Solid Color. Set Mode “Soft Light” and Opacity: 30%. Specify color #495cbf and press OK. This layer, I added a bit of color to even out the color scheme. These layers are preparing colors and image for the correct application of the night effect

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Step 10

Now we have to highlight the center of our image with color spot. Create a new layer with gradient fill (Layer > New Fill Layer > Gradient…), Set Mode “Soft Light” and Opacity: 50%. In window that appears click on gradient and make as in image below from color #ffffff to #0e1406 (to duplicate gradient slider hold Opt/Alt and move it). After you are done with a gradient, click Ok and in window “Gradient Fill” set Style: Radial, Angle: 55, 3 degrees, Scale: 150% and click OK.

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At night, anything not be blue. Just a hint of color, therefore, for the balance, I added a new adjustment layer “Curves”, but this time I worked on a Red channel (one point: Input: 134, Output: 123;) to add a little green color and on blue channel (3 points: Input: 56, Output: 45; Input: 136, Output: 120; Input: 205, Output: 196) make yellow tint on image.

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Go to Layer > New Fill Layer > Solid Color. Set Mode “Overlay” and Opacity: 30%. Set color #28337a and press OK.

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Step 11

Go to Layer > New Adjustment Layer > Brightness/Contrast… Set Brightness: 3, Contrast: 1. I added a bit of a glow, and the following layers will help me to darken the image and add basic tone.

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Create a new layer with gradient fill (Layer > New Fill Layer > Gradient…) Set Mode “Soft Light” and Opacity: 50%. In Gradient Editor, make gradient #b0d7ff – #183099 – #0a1026. In “Gradient Fill” set Style: Radial, Angle: 67, 62 degrees, Scale: 150% and click OK.

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Add an adjustment layer “Curves”. On RGB channel, I use two points Input: 146, Output: 113 in center and move upper right point to Input: 255, Output: 224.

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Last adjustment layer be again “Curves”. Move upper right point to Input: 146, Output: 113. That is, we darkened the picture and you can proceed to selective correction. On the adjustment layer mask, using Brush Tool (B) (Size: 400px, Opacity: 50%, Hardness: 0%) remove effect from the central part of the image, as shown in the image below.

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Step 12

Create a new layer by using Cmd/Ctrl + Shift + N or go to Layer > New > Layer. In the dialog box, specify the following settings for the layer: Mode: Overlay, set checkbox on “Fill with Overlay-neutral color (50% gray)”. Use the Burn Tool (O) for create shadow and Dodge Tool (O) to create a light and shadow. Set the settings to each tool like shown in the image below. On this layer draw shadow along the edges of the image and on the back wall and light on stairs.

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At this stage, everything is done and you can move on. That’s about is you should get. All layers with adjustment layers, I will integrate into one group “night FX”.

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Step 13

And now we get down to the image of our magician. I had to use a few photos of a girl to create a correct posture. Start by adding the first model photo (File > Place (Place Embedded)) “stock___vampiria_by_mahafsoun-d7faxvr” (Model 1). Resize the image I did not, but there is one very important point and I do not advise you to use it often. To model seemed a little bit higher than I did reduce the width of the photo, and increased in height (if you use this only in very extreme cases, and so that all parts of the body remained normal).

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Step 14

Use Pen Tool (P) to create a contour of model. Be sure to leave a little background in the field of hair. Make selection from path (Feather Radius: 0px) and use Refine Edge (Cmd/Ctrl + Opt/Alt + R or Select > Refine Edge) to remove the remnants of the background and make selection more smooth. In Refine Edge Set View “On Black”, checkbox on “Smart Radius”, Radius: 4.0px, Shift Edge: -12%. Use brush in this window to remove pieces of background from hair and remove gray shadow from dress. Click Ok when you finish it.

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Add a layer mask to remove background (Layer > Layer Mask > Reveal Selection to use button on Layer Panel). On the layer mask, I remove her hand to replace it with another photo. Use Hard Round brush to not to damage a model.

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Step 15

Repeat the previous two steps (Steps 13-14) for a photo with the second model (Model 2). Only this time, on a layer mask, remove all except model’s hand. Try to position the hand so that it look natural. In the second picture you can see my result, After all, I combined the two models into one group (Cmd/Ctrl + G) “Model”.

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Step 16

I instantly make light and shadow for model that she perfectly fit into the interior. Create a new nondestructive layer (Overlay-neutral color) (Cmd/Ctrl + Shift + N) and use Dodge and Burn tools (O) from Step 12 (but change: Size: 100- 250px) to create shadow on both sides of the model and light on hairs, eyes, arms. Note that the light will come from the leopard, books, magic ball in her hands. Make this layer as Clipping Mask (Cmd/Ctrl + Opt/Alt + G or right click on layer > Create Clipping Mask).

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Create a normal new layer (Cmd/Ctrl + Shift + N) below “model” group. Select Brush Tool (B) (Size: 500px, Opacity: 100%, Hardness: 0%, Roundness: 40% (F5)) and draw shadow under model also paint the hem of her dress.

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Once add the book. Place image “book_png_by_mariasemelevich-d87y7zn” above model’s group. Resize (Cmd/Ctrl + T) book down that size be proportional to model. Place the book little over a hand to strengthen the ability of magic :).

Step 17

It’s time to fire a leopard! On the main picture is all well and we begin to details. We will do a leopard in a new document, and then add it to the main picture. So Open image “snow_leopard_stock_20_by_hotnstock-d4zeh7v” in Photoshop (Cmd/Ctrl + O or File> Open) and duplicate it (Cmd/Ctrl + J). Make contour and then selection of leopard using Pen Tool (P) (Feather Radius: 0px). Try to do not get in selection particles of background and hair not cut. This does not mean you have to cut each hairs by hand. Just try to draw the contour with minimal background presence.

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Step 18

Go to Refine Edge (Cmd/Ctrl + Opt/Alt + R), set checkbox “Smart Radius” and Radius: 4.2px, Shift Edge: -10%. Use brush in this window and draw on the inner side of the contour (on leopard, and not on the background). Add a layer mask to this layer and again duplicate it (Cmd/Ctrl + J) (This copy is in case you have something goes wrong with the next step).

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Hide all the layers below by clicking on the eye icon to the left of the desired layer. Select Brush Tool (B), press F5 and set form: “Dune Grass” (from a standard brush set of Photoshop) Size: 40px, Opacity: 100%, Spacing: 10%, Angle – change depending on the slope on a leopard fur. In Shape Dynamics set Size Jitter: 55%, Angle Jitter: 10%. Go to next tab “Scattering” and set Scatter: 66%, Count: 1. Uncheck “Color Dynamics” and “Transfer”.

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On a leopard layer mask (draw black color – D then X) very carefully, in accordance with the direction of wool draw blades of grass on the edge of leopard contour. Try to draw the wool so as not to appear pieces of background (you have to draw between the hair and the background). Also, if you need something to remove, just set brush color to white (X).

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Now that you know how to make a realistic fur. And if you do photo manipulation with animals, you can achieve even more realistic.

Step 19

Desaturation (Cmd/Ctrl + Shift + U or go to Image > Adjustments > Desaturate) resulting image of leopard and there adjust contrast of leopard by using “Levels” (Cmd/Ctrl + L or Image > Adjustments > Levels or use adjustment layer “Levels”). Set for blacks: 35, gray: 2.18, white: 213. If you do other fire animals, these values are not appropriate. You will need to achieve a contrasting black and white image. In addition, remember, the darkest parts will be the brightest. Delete unnecessary layers (select + Del).

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Invert image by adding adjustment layer “Invert” (or you can use Cmd/Ctrl + I) and Merge leopard layer with adjustment layers (Cmd/Ctrl + E) and go to Channels panel. In Channels panel hold Cmd/Ctrl and click on RGB thumbnail to select all white color and duplicate selection (Cmd/Ctrl + J). Create a new layer (Cmd/Ctrl +Shift + N or use icon on Layer panel), set Background color to black (D then X on keyboard) and fill layer (Cmd/Ctrl + Del) and the leopard appeared!

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Step 20

Now make coloring for leopard. On layer panel lock transparent pixels (icon in the form of a chess cells in the upper part of the Layers panel) and Use Soft Round brush with Size: 150px, Opacity: 100%, color #fff568 as main color and #faae5d to create a darker the contour. Unlock transparent pixels on this layer.

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Now add a little outer glow. Make a double click on leopard layer and in Layer Style window choice “Outer Glow” Mode: Screen, Opacity: 52%, Color: #ff0000, Size: 7px and click OK.

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Increase the contrast of colors to enhance the glow. Add adjustment layer “Levels” and set for whites value 222.

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Step 21

Create a fire basis on a leopard. First, open (Cmd/Ctrl + O) desired image of fire (in my case “sidestreet-stock (3)”) from pack “Package Fire_stock_by_sidestreet_stock”. On Channels panel hold Cmd/Ctrl and click on RGB thumbnail select Move Tool (V) and drag the fire in the document with the leopard.

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Slightly reduce the size of the flame (Cmd/Ctrl + T) and use Move Tool (V) + hold down Opt/Alt to quickly duplicate the flame. Rotate and duplicate flames to close the entire path of leopard. After all done, merge flame layers (Cmd/Ctrl + E). Use Eraser Tool (E) to remove unnecessary flames from leopard body and do a little more smooth outer flame.

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Now add flame larger sizes using the method in the first paragraph of the previous step. Not necessarily completely cover the leopard. Just add a few desired flames slightly larger. Use Eraser Tool (E) if you need to remove unnecessary parts to make the fire more dynamic.46

Step 22

If you have a desire to make leopard more interesting, add flying sparks beside. Place image “sparks_2_by_mariasemelevich-d826onj”, change Blending Mode to “Screen” reduce their size to match the scale of the leopard and duplicate them in several different places. Use layer mask and painting on it to remove some sparks and make realistic texture. That’s it! Burning leopard ready. You can use adjustment layers “Hue/Saturation”, “Color Balance” and etc. to change color, just like my second version of leopard.

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Hide the black background (do not worry if sparks will be on a black background, all is well and just later it will be fixed) and will Merge all layers with the leopard into one (Cmd/Ctrl + Shift + E). Hold Cmd/Ctrl and click on thumbnail to select a leopard. Use Move Tool (V) to move it to a working document with photomanip.

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Increase slightly its size and position it near the feet of the model. Set Blending Mode “Screen”. Place the layer with the leopard between the group with the model and shadow. Our leopard is ready and we can start working on lighting and visual effects.

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Step 23

In this part of tutorial I will teach you how to make glow and reflected light. With a few layers, we create realistic lighting and effects. First, add a little color and smoke to the overall atmosphere. Create a new layer below leopard, take soft round brush (Size: 600px, Opacity: 35%) with color #ad5b3d and draw a light around a leopard and a little on the stairs. Set “Color” Blending Mode to this layer.

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Load brush pack “ryky___all_my_photoshop_brushes_by_ryky-d6lsedy” in Photoshop. Select brush “Aufgenommener Pinsel 2 10” (Size: 600px, Opacity: 20%) and on a new layer above leopard, using white color draw a smoke around model and leopard

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Step 24

We proceed to a model. I think it necessary to make lighting now, then to make it easier to add other effects. All of the following, I will write on its own layer and with different blending modes. Be careful and accurate to achieve good results. So create a new layer and make it as Clipping Mask (Cmd/Ctrl + Opt/Alt + G), that layer contents acted to the group with the model) to model’s group. Use soft round brush (B) (Size: 250px, Opacity: 100%, Color: #e16640) and draw a light spot on model’s leg and hand, that are closer to the leopard. Layer Blending Mode “Soft Light”, Opacity: 80%.

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Do the same with the next layer of light but using color #ffff84 and drawing closer to the edge of the contour to amplify light. Layer Blending Mode “Soft Light”, Opacity: 57%. In this part of the tutorial we will draw a lot :)

Step 25

Now do the bright glow of the fire. Select Brush Tool (B) (Size: 35px, Opacity: 100%, Color: #f1a73c) and very carefully, on a new layer make a more detailed edges of folds and on dress, on the leg the model make a small reflection of the fire. Layer Blending Mode “Overlay”, Opacity: 36%.

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Create glow from the book on hand and hair model. I understand that it is a little early, but be much better to create one it is now, that then you do not get confused. The scheme remains the same: New layer – Brush Tool (B) (Size: 100px, Opacity: 100%, Color: #64ccf4) – Layer Blending Mode “Normal”, Opacity: 68%. Gently apply the basic tone of the face, hair and hand model. The second layer is the same, but now I stepped distribution of color on hair and face with the other side and changed layer Blending Mode to “Color”, Opacity: 100%.

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Step 26

Now add effects to a book. First, you need to make the right lighting for a book. Create a new Overlay-neutral color layer (Cmd/Ctrl + Shift + N and set Mode: “Overlay” and checkbox on “Fill with Overlay-neutral color), set it as Clipping Mask (Cmd/Ctrl + Opt/Alt + G) to book layer. Dodge pages and darken the lower part of the book (settings for Burn Tool (O) Dodge Tool (O) in Step 12 and Size: 150px). Set Opacity: 70% to this layer.

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Create normal new layer and make a big spot on a book with Brush Tool (B) (Size: 700px, Opacity: 100%, Color #4ccafe). Set for this layer Blending Mode “Color”. Therefore, the next new layer is the flight to your imagination and desires. I added to the niche flying particles. You can use whatever you like. There are no restrictions. I made a small list of the used brushes if you want to repeat my result. Use different values of Opacity (30% -100%), change the brush size, form (I use brushes “NagelSeries37-Spots01”, “NagelSeries37-Spots02”, “The Fairy Dust Brush”, “Sampled Brush 1 6”, “splatter 2”) and use different combinations of colors (I use #4ccafe and 97dffe). All you want. In this brush set a very different brushes.

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Mandatory condition is create a new layer after every one or two strokes, it will allow you to change the Opacity of every stroke and merge there layers (Cmd/Ctrl + E).

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Step 27

Now freeze a book :). For this purpose on two new layers (there layers as Clipping Masks and above the layer with book shadow) I use brush “Sampled Brush 2 40” (Size: 80px) with color #95a2a8 I drew on the cover of book the frost. Change Opacity (40% -70%) to achieve better results.

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Add the final layer for outside snowflakes. This layer is located under a layer with a blue glow and not like Clipping Mask. Brush form “Snowflakes”, Size: 30-40px, color #95a2a8. Layer Blending mode – “Soft Light”. That’s it! With a book on this, we finish. A little later, when we will add basic lighting effects, we will add a few details, and now add the flying pages.

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Step 28

So, the flying sheets. For the beginning we were a little scattered them on the floor to further understand how placing flying sheets. Place image “burnt_music_sheets_png_by_frozenstocks-d5prud7” into working document and that return to Step 8 (where you make a floor), place sheets, but in this case, I recommend a little to reduce its size. Layer with notes is located under a layer of shadow on the model. Create a group “sheets” and work with it there (Cmd/Ctrl + G). So you do not get stuck in layers.

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Duplicate sheets several times and change their position, to make the texture more diverse. I will integrate layers with sheets on the floor and add a layer mask to remove the duplicated fragments.

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Step 29

We now make flying sheets in the background. Again, Place image “burnt_music_sheets_png_by_frozenstocks-d5prud7” and simply duplicate them three times and is located at the middle and bottom of the image. Resize multiple copies to make realistic flight (pages cannot all fly in the same plane).

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As with previous sheets, I merge the layers into one and added a layer mask and remove some pages to reduce their density and set the direction of flight.

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Step 30

Convert resulting layer to Smart Object (right click on a layer > Convert to Smart Object). Now we can apply a motion and make changes to it. Go to Filter > Blur > Motion Blur. Set Angle: 35 degrees and Distance: 30px and click OK.

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On effect layer mask remove blur from edges of the sheets which are closest to model with Brush Tool (B) (Size: 150px. Opacity: 40%, Hardness: 0%).

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Create a new layer above flying sheets and fill it with black color. Set layer Opacity: 56%. At now sheets, look realistic. Because the light in this picture is not uniform and it is important to preserve the unity of the atmosphere.

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Step 31

Similarly, to Steps 29-30 made a bigger sheets on foreground. All the effects and action have remained the same, only now to make a big page (do not do too many of them), and on a new layer (as Clipping Mask), apply shadow (use soft round brush with black color) on the edges of the pages where they are closer to the edge of the document. Set to Shadow layer Opacity: 62%.

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Step 32

Now enhance the color in the picture detail and elaborate lighting. I am writing this now because the main objects properly in place and we can do the right lighting. Create a new group “FX” (on Layer panel click on appropriate icon) under group “Book”. Create a new layer there. Use a soft round brush with Opacity: 100% and color #e8702d to paint the first stages and part of the floor on the left side of the image. Same for the right side but use color #efec43. Set for layer Opacity: 23%, Blending Mode “Hard Light”.

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Now do the same thing but on Leopard. Layer Blending Mode “Overlay”, Opacity: 57%.

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Are you see how colors converted? Now the final touch. Use color # ce835b and paint a leopard and a little around it and a bit of flying pages to create a strong glow. Blending Mode “Overlay”. Now everything has become realistic and vivid. Fire was natural, and the surrounding interior mysterious.

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Step 33

Now back to the book. In “FX” group, create a new layer and use brush “Gras – kort” with Size: 175px and white color, in a few places dotted draw near a book. Add a filter “Motion Blur” (Filter > Blur > Motion Blur) with the settings: Angle: 90 degrees, Distance 40px. Here is a bit of magic or icicles. On your taste. Remove excess using Eraser Tool (E).

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Step 33

Now back to the book. In “FX” group, create a new layer and use brush “Gras – kort” with Size: 175px and white color, in a few places dotted draw near a book. Add a filter “Motion Blur” (Filter > Blur > Motion Blur) with the settings: Angle: 90 degrees, Distance 40px. Here is a bit of magic or icicles. On your taste. Remove excess using Eraser Tool (E).

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With the effects of the work is completed. In my opinion, the result is good, because we have eliminated the drawbacks of lighting and make the picture more intense. It is very well showed mystery and intimidating atmosphere of the old castle. Now the atmosphere formed and you can add a little small genre pieces. Can begin to create a magical powers.

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Step 34

Create a new group “Magic ball” under a layer with sheets and a new layer into it. Use Elliptical Marquee Tool (O) to make a ball the size of a little more than hand model (to draw a circle flat, hold Cmd/Ctrl + Opt/Alt). Set Background color #8d8987 and fill selection (Cmd/Ctrl + Del). Deselect (Cmd/Ctrl + D) and on a new layer (as Clipping Mask) draw white points, using a brush “Sampled Brush 1 6”.

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Now the magic structure. Create a new layer and clip it. Fill layer a black color (D, then X and Cmd/Ctrl + Del). Go to Filter > Render > Clouds and add another filter “Difference Clouds” (Filter > Render > Difference Clouds). Press Cmd/Ctrl + F as the structure of clouds becomes shallower and like a cut stone, (I repeated imposition filter about 20 – 30 times). Change layer Blending Mode to “Linear Dodge (Add)”. Duplicate this layer, add a layer mask (Layer > Layer Mask > Hide All) and draw with white color on the mask, make energy prominences.

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Step 35

Add some color. Select Gradient Tool (G), set gradient form “Radial” and go to “Gradient Editor”. There set preset “Foreground to Transparent” and edit it. Create four sliders (just do not touch the transparent. To duplicate slider, hold Cmd/Ctrl and move it) and make two pairs with color #9941c2 and #691b8d. Click OK and on a new layer draw gradient from center of ball to the point as shown in the image below. Set layer Blending Mode “Color Burn”.

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Duplicate gradient layer (Cmd/Ctrl + J) and change Blending Mode to “Pin Light”. This will allow the paint little white dots and make a smoother color. Use soft brush with Size: 500px and color #be5efa to create a glow on a new layer. Blending Mode “Soft Light”, Opacity: 54%.

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Duplicate gradient layer (Cmd/Ctrl + J) and change Blending Mode to “Pin Light”. This will allow the paint little white dots and make a smoother color. Use soft brush with Size: 500px and color #be5efa to create a glow on a new layer. Blending Mode “Soft Light”, Opacity: 54%.

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Step 36

It remains only to add to our picture of ghosts and all! Open image “ghosts_png_by_mariasemelevich-d87y8cm” (Cmd/Ctrl + O). Take Lasso Tool (L), select ghost, hold Cmd/Ctrl or use Move Tool (V) and move selection in working document.

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Now you can arrange them as you like. Change the size and position. I made in this picture just 4 ghost. Place all of them in the desired positions, and merge it in a single layer (Cmd/Ctrl + E) and add a filter “Gaussian Blur” (Filter > Blur > Gaussian Blur) and set Radius: 5px. That will be quite enough to make ghosts “out of focus”. Little hint :) Try changing on ghost layer Blend Mode to “Screen”. Maybe you will like this more.

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Create a two new layers. First over ghosts and the second in the group “night FX”. Again, loved, but bothersome Brush Tool (B) (Brush: “Aufgenommener Pinsel 2 10”, Size: 1000px, Opacity: 45%, color: black) use it for the last time to make smoke on ghosts and darken the top of the back wall. For second layer set Opacity: 35%.

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Final Results

Well, that’s all! The picture is ready and you can rest and enjoy your results. In this lesson, we will have time to do everything and I hope that you are never bored :) and you learned a lot. A little advice: take a few minutes break, if you feel that something goes wrong or everything became too difficult. Just do not forget that you should not afraid to experiment! Thank you very much for your attention and good luck!

final-results

Tutorial by Maria Semelevich

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Thank you very much for taking the time to study this tutorial! I hope you benefited it! I wish all lucked in your future achievements! I thank the authors of resources for their excellent work and good quality! Thank you very much! If you have questions or need help, please contact me. I look forward to your feedback and creative works! You can contact me by e-mail – [email protected] or Facebook Deviantart Behance. I am open to suggestions and cooperation! With best wishes!

– Maria Semelevich.

The post Create This Charming Magician with Enchanting Effects in Photoshop appeared first on Photoshop Tutorials.

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Photoshop Tutorial | 3D Text | Transparency Effect


This tutorial is all about 3d text in Photoshop CS6 and CC, with transparency effect. Moreover a very nice reflection and lighting effect. This can be an excellent background design.
As always tutorial has been recorded in a very simple and easy to follow way, I hope this Photoshop tutorial can enhance your designing skills.
Happy Watching. . . |’◡’|
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Tutorial Photoshop CC Face Explosion Effect – Best Photoshop Tutorial Photo Effects

Article publié pour la première fois le 01/11/2016

How to Create a Realistic Water Cube in Photoshop

In this tutorial we will use basic and advanced techniques in order to create a realistic water cube. Intermediate Photoshop users should feel right at home but the beginners can also follow it. Let’s begin!

You will create a realistic water cube with various fantastic elements scattered here and there. You will need Photoshop CS3 or newer in order to follow this tutorial.

Tutorial Resources

Step 1

Create a new file 1500×1581 pixels. Set the foreground color to a light blue (#4eaeeb) and the background color to white. Select the Gradient Tool (G) and hold shift while dragging from the upper side of the document to the lower side.

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Step 2

Create a new layer (Ctrl + Shift + Alt + N) and choose the brush tool (B). Increase the size to 300px and lower the opacity to 20%. Select white as foreground color and click once or twice in the middle the document to create a backlight.

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Step 3

Select the Pen Tool and create a form like shown below. Press Ctrl + Enter to convert the path into a selection and select a dark brown color as foreground (#484222). Create a new layer (Ctrl + Shift + Alt + N) and fill the selection with the foreground color by pressing Alt + Backspace.

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Step 4

Duplicate the layer we create at step 3 (Ctrl + J) and press Ctrl + T to enter Free Transform. Right click on the layer and from the drop down menu choose Flip Horizontally. Move the duplicated layer to the left until you have the two sides of a cube as shown below.

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Step 5

Select both the layers we created at steps 3 and 4 and press Ctrl + G to group them.  Add a layer mask to the group (Layer > Layer Mask > Hide All). Now you’ll see that the two layers have disappeared. Hold the Ctrl and Shift key and click on each of the two layers thumbnails. By doing this you will make a selection of the two layers.  Release Ctrl and Shift key and press D to set default colors. Click once on the group’s layer mask and press Alt + Backspace to fill the selection with white. Name the group “Texture”.

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Step 6

Open the file “Sand Texture”. Select all (Ctrl + A) and copy (Ctrl + C). Go back to our document and paste (Ctrl + V). Convert the pasted layer into a Smart Object (right click on the layer in the layer palette and from the  drop down menu choose Convert To Smart Object) and put the layer inside the group we created at step 5. Resize the texture layer as shown below.

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Step 7

Duplicate the texture layer (Ctrl + J) and move it to the right side.

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Step 8

Open the file “Sand Texture2” and copy/paste into our scene. Desaturate the layer (Image > Adjustments > Desaturate) and convert the layer into a smart object and position it as shown below. Change the blending mode to Soft Light. This will give our ground texture a bit more variation.

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Step 9

Create a new layer and choose the standard round soft brush. Lower the opacity to 10% and paint with black on the margins of the ground. Create another layer and paste some more shadow on the left side of the ground.

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Step 10

Create a Hue/Saturation Adjustment Layer (you can find all the adjustment layers in Layer > New Adjustment Layer > …..) with the settings shown below and place it inside the “Texture” group.

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Step 11

Create a Photo Filter Adjustment layer and use a Warming Filter preset to warm up the ground and place it inside the “Texture” group.

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Step 12

Create a new layer and select the standard chalk brush. Lower the size to 2px and the opacity to 50%. Paint some straight white lines on the corners as shown below. In order to paint straight lines click where you want the line to begin and then Shift-click where you want the line to end.

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Step 13

Create a new layer and choose the standard chalk brush. Lower the opacity to 50% and the size to 10px and with a dark muddy brown (#73634e) paint some dirt on the corner indicated below.

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Step 14

Create a new layer and change the blending mode to Overlay. Lower the opacity to 56%. Choose the standard round soft brush and lower the opacity of the brush to 10%. Paint with white over the corner to give it a bit more volume.

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Step 15

Create a Curves Adjustment layer and use the settings shown below to increase the contrast. Place the curves layer in the “Texture” group.

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Step 16

The intensity of the ground is a bit too much so let’s tone it down. Create a Hue/Saturation Adjustment Layer  and lower the saturation to -19.

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Step 17

Open the file “Cracks”. Select the black cracks ( Select > Color Range and click anywhere on the white area. Press Ok to exit the color range window and press Ctrl + Shift + I to invert the selection) and copy/paste them into our scene. Place the cracks layer on the right side of the ground. Duplicate the cracks layer (Ctrl + J) and move it to cover the left side too.

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Step 18

Group the two cracks layer together (Shift-click on each and press Ctrl + G) and add a layer mask to the group (Layer > Layer Mask > Reveal All). Now paint with a black brush in the layer mask to hide the unwanted cracks – you should have something like the image below after you’re done.

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Step 19

Open the file “Skeleton”. Select all and copy paste in our document. Place the skeleton as shown below and don’t forget to convert it into a smart object.

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Step 20

Right click the skeleton layer and choose Blending Options from the drop down menu. Use the settings shown below to make the skeleton look like he’s belonging to the ground.

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Step 21

With the standard Chalk brush paint some crumbs around the ground as shown below.

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Step 22

Double click the crumbs layer and use the settings shown below to give the crumbs more volume and a 3D look.

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Step 23

With the same chalk brush paint with black some subtle details on a new layer over the crumbs.

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Step 24

Group all the layers related to the ground together and name the layer “Ground”. Add a layer mask to the group (Layer > Layer Mask > Reveal All) and use the standard chalk brush to nip here and there (paint with black in the layer mask) in order to break the boring straight lines of the ground.

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Step 25

Create a new layer and choose the standard round soft brush. Increase the size to 200px and lower the opacity to 50%. Move this layer below the “Ground” layer in the layer palette and paint some shadow as shown below.

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Step 26

Open the file “Underwater1”. Select all and copy/paste in our document. Convert the layer into a smart object and place the underwater as shown below.

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Step 27

Click on the underwater layer in the layer palette and press Ctrl + G to add it to a group. Add a layer mask to the group (Layer > Layer Mask > Hide All) and use the Pen Tool to create a path as indicated in the layer below. Press Ctrl + Enter to convert the path into a selection.

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Step 28

Press D to set the colors to default and while in the layer mask of the group press Alt + Backspace to fill the selection with white and thus reveal the underwater inside the selection. Press Ctrl + D to deselect.

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Step 29

Open the file “Underwater2”. Select all and copy paste into our underwater group. Change the blending mode to Soft Light.

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Step 30

Open the file “Bubbles”. Select all and copy/paste in our underwater group.  Change the blending mode to Overlay.

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Step 31

Create a new Hue/Saturation Adjustment Layer and place it inside the underwater group. Change the Hue to -22 to change the hue of the water to a more pleasant one.

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Step 32

Open the file “Water Surface”. Select all and copy paste in our scene. Desaturate the layer (Image > Adjustments > Desaturate) and convert it to a smart object. Place the water surface as shown below.

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Step 33

Click on the surface layer in the layer palette and press Ctrl + G to add it to a group. Add a layer mask to the group and using the same techniques we used at steps 27 and 28 to reveal the surface only where it should be as shown below. Name the group Surface.

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Step 34

Create a new layer and place it inside the Surface group. Set a nice blue as foreground color (#468ff2) and press Alt + Backspace to fill the layer with that color. Change the blending mode of the layer to Color.

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Step 35

Create a Hue/Saturation Adjustment Layer and place it inside the Surface layer. Change the hue to -14.

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Step 36

Create a new layer and change the blending mode to Overlay. With the standard round soft brush at 10% Opacity paint some white shading in the middle of the surface.

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Step 37

Use the Pen Tool to create a selection as shown below. Create a new layer (or more) and change their blending modes to Overlay for lighten effects and Multiply for darkening effects. Paint with the round soft brush very subtly with white in the center of the selection and with black on the margins of the selection.

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Step 38

Do the same thing for the left side of the water. As you can see I am using multiple layers for flexibility.

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Step 39

Create a new layer and draw a vertical line right over the corner of the water with the standard chalk brush (2px size). Lower the opacity to 49%. As you remember from previous steps you can either click on the start point with chalk brush and Shift-click on the end point of the desired line.

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Step 40

Create a new layer and with the round soft brush paint with a dark blue some squiggly lines  where the water waves meet the underwater texture to create some dynamism.  After that paint other squiggly lines over the blue ones but this time use white.

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Step 41

Now it’s time to populate the underwater with some objects. Open the “Plant” file and copy all. Go back to our document and paste. Convert the layer into a smart object and place it somewhere on the bottom of the water. Lower the opacity to 5%.  Do the same for all the following objects by opening these various files: Fish, Diver, Shark. Vary the opacities between 10% and 20%.

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Step 42

Open the file “Boat”. Select all and copy/paste in our scene. Place the boat on the surface of the water and use a layer mask to hide a little portion of the bottom.

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Step 43

Create a new Hue/Saturation Adjustment Layer and lower the saturation to -46. Hold the Alt key and click between the hue and the boat layer. This will clip the hue layer to the boat layer – what it means in layman terms is that that the hue layer effects will be applied only to the boat.

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Step 44

Create a Curves Adjustment Layer and drag the black slider to the right to increase the contrast. Clip this layer to the boat layer (Alt-click between the curves and the hue saturation layer).

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Step 45

Create a new layer and clip it to the curves layer below. Change the blending mode to Overlay and lower the opacity to 73%. Use the standard round soft brush at 10% Opacity to paint some highlights on the boat as indicated below.

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Step 46

Create a new layer and select the standard chalk brush. Lower the size to 2px and the opacity to 30%. Paint some squiggly lines where the boat meets the surface of the water to simulate waves crushing into the boat.

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Step 47

Open the file “Fisherman”. Use the Pen Tool to make a selection of the fisherman and his fishing road. Copy/paste the fisherman in our scene and place him in the boat near the front. Use a layer mask if you need to hide his legs and don’t forget to convert the fisherman before resizing to a smart object.

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Step 48

Create a Hue/Saturation Adjustment Layer and lower the Saturation to -84. Clip this layer to the fisherman layer (Alt-click between the two).

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Step 49

Create a new layer and clip it to the fisherman layer. Use the round soft brush tool to paint with black on his back areas and with white on his front areas. Clip this layer to the fisherman layer.

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Step 50

Create a new Hue/Saturation Adjustment Layer and clip it to the fisherman. Use the settings shown below to change the hue of the fisherman to a warm red.

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Step 51

Create a new layer and use the chalk brush to create a straight vertical black line from the tip of the fishing road going all the way underwater. You can hold shift while dragging the brush vertically to restrict it’s movement. Add a layer mask to this layer and with a black brush at 50% opacity paint in the layer mask to partially hide the underwater portion of the rod line.

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Step 52

Group all the water related layers and name the group Water. Add a layer mask to this group and hide randomly the bottom area to make it look more natural.

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Step 53

Create a couple of new layers and change their blending modes to Overlay and Color Dodge. Paint on each with a very thin round  white soft brush (2px) where the ground meets the underwater.

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Step 54

Open the file “Birds”. Select all and copy paste in our scene. Place the birds as indicated below.  As you can see this simple addition already makes the scene look more believable.

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Step 55

Create a new layer and import the cloud brushes (Edit > Presets > Preset Manager or double click the .abr file). Use one of the cloud brushes to create  a white cloud above the fisherman.

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Step 56

Create a new layer and paint an island with a nice red brown color. Also paint the waves crushing into the island and if it is too desaturated you can add some Curves or Hue/Saturation Adjustment layers.

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Step 57

Open the file “Palm”. Select all and copy/paste in our scene. Place the palm on the island and paint some shadow on an underneath layer. Clip a Curves Adjustment Layer to the palm in order to make it look greener.

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Step 58

Create a new layer and paint some rope connecting the boat to the palm with the standard black chalk brush.

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Step 59

Press Ctrl + Shift + Alt + E to make  a new layer from all the visible layers and apply a 20px Gaussian Blur (Filter > Blur > Gaussian Blur). Change the blending mode of the layer to Soft Light and lower the Opacity to 39%. This will slightly increase the contrast and give our scene a dreamy look.

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Step 60

Open the file “Nebula”. Select all and copy paste in our scene. Change the blending mode of the nebula to Soft Light and lower the Opacity to 39%. Add a layer mask and hide some of the middle nebula effect.

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Final Results

final-results

Download the PSD

Tutorial by Johan Sandu

profileThank you for following this tutorial! I hope you learned some useful Photoshop tips and tricks and had fun. You can find me on deviantart here.

– Johan Sandu

The post How to Create a Realistic Water Cube in Photoshop appeared first on Photoshop Tutorials.

How to Create a Double Exposure in Adobe Photoshop


Learn how to create a double exposure effect in Photoshop, using two images, selection methods, layer masks, Adjustment Layers, and more!

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Tools used in this tutorial:

Quick Selection Tool: This selection method works very similar to a brush, allowing you to brush over the areas you wish to turn into a selection. By default, every stroke adds to your selection. If you wish to deselect some areas, hold down your Alt (Windows) or Option (Mac) key and brush.

Refine Edge: When you initially create a selection, it’s likely to be very sharp around the edges, and likely won’t contain hair or fur. Refine Edge will allow you to not only soften out those edges, but you’ll be able to use Smart Radius to grab hair and fur which may not have been selected.

Color Range: If you’re looking to select all or most of a single color in your image, Color Range will help you do that. It lets you automatically target pure colors, or sample specific colors using the eye dropper. To add to your sample, hold down shift. To subtract, hold down Alt (Windows) or Option (Mac). Pressing OK will create the selection.

Layer Masks: If there’s an area of your layer that you wish to hide (or bring back), Layer Masks will help you do that. Painting using a black brush will hide portions of the layer, and painting with a white brush will reveal them.

Adjustment Layers: By using an Adjustment Layers, you’re able to change targeted areas of your photo without damaging the original layer. These can either be applied to the full image, or specific areas using selections or Layer Masks. At any point in the future, you can either make changes to the adjustment, hide it, or delete it completely.

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IceflowStudios is run by Howard Pinsky, providing FREE Adobe Photoshop and Adobe Photoshop Lightroom video tutorials to the graphic design and photographer community. As an Adobe Community Professional, Howard’s Photoshop tutorials have been recognized by schools around the country, design blogs, and by Adobe. To date, the videos uploaded to the IceflowStudios YouTube channel and website have been viewed over 80 million times.

No matter what you’re looking to learn in Photoshop, you’re bound to find it in our library of over 350 tutorials. Topics include: Text Effects in Photoshop, Photo Composition, Photo Retouching, The Basics of Photoshop, Designing in Photoshop, Special Effects, and more! While new videos will be taught using the latest version of Photoshop, you’ll find videos covering Photoshop CC, Photoshop CS6, CS5, CS4, and CS3.

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Shape Cluster Effect In Photoshop

In this tutorial we will learn how to
create a unique shape cluster effect.

Article publié pour la première fois le 30/01/2015

Photoshop Graphic Design Tutorial – Smooth Background

Article publié pour la première fois le 30/08/2016

A Wizard and His Pupil – Create a Fairy Tale Manipulation in 75 Steps

Create floating island in a twilight atmosphere with plenty of magical details. Read this tutorial and learn how to combine all those elements to create this fairy tale composite.

What you’ll be creating

Photo manipulation tutorial with simple and advanced techniques. You will need Photoshop CS5 or newer to follow this tutorial.

final-results

Tutorial Resources

Step 1

Open file “Sky”. This will be our background on which we will create our scene.

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Step 2

Import the moon brushes. Choose a half moon brush and on a new layer (to create a new layer press Ctrl + Shift + Alt + N) click once to create a half moon like shown below.

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Step 3

Now let’s create the castles floating in the sky. First open the file “Floating Island”. Select all by pressing Ctrl + A, copy by pressing Ctrl + C. Go back to our scene and press Ctrl + V to paste. Now we could resize the island as it is but it is good practice to convert most of our imported layers to Smart Objects in order to preserve their original pixel information no matter how much we resize them or apply filters on them. Smart objects and adjustment layers are very important for lossless image editing and manipulation – we will soon use adjustment layers. For now let’s convert the imported layer (our floating island) into a smart object. There are multiple ways to do that but the simplest way is to right click the layer and from the drop down menu choose Convert To Smart Object. After you do that you can safely resize the island (Ctrl + T) as shown below.

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Step 4

Our island is orange but our sky is blue. The island looks like it doesn’t belong here. That is because objects tend to have a hue close to that of the sky. This is generally true for most photo manipulations scenes. Now how should we go about color correcting the island so that it blends nicely with the sky? There are multiple ways of doing that: we could use a hue/saturation adjustment layer, a Curves adjustment layer or a solid color layer. We will use the latter since it is the easiest way. First select a brush tool and Alt-click somewhere in the sky to sample a blue color. Create a new layer and press Alt-Backspace to fill the layer with the sampled color. It looks all blue but we want to limit the blue only to the island. We will do that in the next step.

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4b

Step 5

It’s time you get familiar with another very important concept regarding photoshop layers: clipped layers. A clipped layer shows only through the pixels of the layers it clips. It sounds complicated but it’s not. Let me give you an example. Let’s say you created a new layer and on this new layer you draw a horse. Now let’s say you want to apply a texture to the horse. Well, you could copy and paste a texture from somewhere, place it above the horse and painstakingly delete every pixel that falls outside the horse.

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5b

Step 6

Of course there is an easier way to do it and that is by clipping the texture layer to the horse layer. The easiest way is just to do it and see it in action. Hold the Alt key and click once between two layers. The upper layer will be visible only through the pixels of the lower layer – in other words the upper texture layer will only be visible through the lower horse layer. This is how you clip layers. You can have more than one clipped layers – for example you can have a four texture layers clipped to the horse layer and they will all show through the visible pixels of the clipped layer. So from now on you should at least know (and hopefully understand) how to clip layers: simply Alt-click between two layers in order to clip the upper layer to the lower layer in the layer pallet.

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6b

6c

Step 7

Now back to our scene. Clip the color layer to the island layer and change the blending mode of the color layer to Color. Notice how the island suddenly looks very well blended into the scene. If you wanted to retain some of the original color you could simply lower the opacity of the color layer but in our case this is just what we need.

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7b

Step 8

Another very important thing in creating photo manipulations is light direction and shading. Before apply any light and shade to our object it is important to establish the light direction. In our case the light is coming from the middle/lower right portion of the scene. Now it’s time to apply some shading to our island to make it look less flat. Create a new layer and set the blending mode to overlay (a good blending mode for altering the lightness of an object without affecting the colors very much). Clip the layer to the island layer and with a soft round white brush at 30-40% Opacity paint a little on the lower right part of the island. Change the color of the brush to black and paint a little in the upper left part of the island. If you have a tablet this will be even easier but you can also do it fairly well with a mouse. You should have something like the image below.

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Step 9

Open file “Castle”. Using the pen tool or the quick selection tool select the castle. Copy it and paste it into our scene. Convert the castle layer to smart object and resize it like shown below.

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Step 10

Add a layer mask to the Castle layer (Layer > Layer Mask> Reveal All). In the layer mask use a round soft black brush to mask the lower portions of the castle so that it integrates nicely with the island.

Layer Mask quick explanation. Layer mask are one of the most important concepts to understand in order to use Photoshop efficiently. There are plenty of tutorials on internet regarding layer masks but here’s the quick version. Let’s say you have a photo and you set it on a table. This is the layer. Now over the picture you put a transparent paper or foil. This is the layer mask. If you draw with a black marker over the transparent paper you will not see the picture under the black paint. If you erase the black paint you will see the picture. This is painting with black and white in the layer mask.
All this time the photo is unharmed – if you remove the transparent paper the photo is intact below. This allows for a great flexibility when doing any image editing in Photoshop.

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Step 11

For organizational purposes it is a good habit to group your layers. Select all the castle related layers (you can select multiple layers by holding Ctrl and clicking on each layer) and press Ctrl + G to group them. Name the group Castle.

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Step 12

Now it’s time to create our floating road. Open file “Desert”. Using the rectangular marquee tool select the desert, copy it and paste it into our scene. Transform it to smart object and position it as shown below. Also, position the desert layer below the Castle group in the layer palate.

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Step 13

Add a layer mask to the desert layer (Layer > Layer Mask> Hide All). Now the desert will disappear from the scene because the layer mask is all black. With the standard chalk brush and a white color at 100% Opacity draw something resembling a road in the layer mask. Name this layer “Base Dirt”.

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Step 14

Create a new Curve adjustment layer and clip it to the Base Dirt layer. Drag the curve down to darken.

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Step 15

Duplicate the “Base Dirt” layer (Layer > Duplicate Layer) and rename it Base Volume. Drag it above the Base Dirt layer in the layer palate. Press Ctrl + T to Free transform and position it as shown in the image below. With this little trick you have created a very convincing road which we will improve in the next steps.

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15b

Step 16

Create a new layer and fill it with a blue color sampled from the sky (#77889c). Clip it to the Base Volume layer.

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16b

Step 17

Select all the road related layers and group them (Ctrl + G). Name the group Road.

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Step 18

Now I am going to teach you another useful trick. We want to apply some Adjustments layer to the our road group but we don’t want them to affect other layers. How do we do that? Well, we could clip all the adjustments layer we create to the road layer but that will look messy and there is a better way. We simply change the blending mode of the group road from Pass Through to Normal. Now any adjustment layers inside the group will only affect layers inside the group. We could create a curves layer and drag the curve all the way up to brighten the scene – only the road will be affected. Alright, let’s change the blending mode to Normal.

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Step 19

Create a new Curves Adjustment layer and fill the layer mask with black. Drag the curve down to darken and in the layer mask paint with a white round soft brush over the indicated parts.

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19b

Step 20

Create a new Curves Adjustment layer and fill the mask with black. Drag the curve up to lighten and in the layer mask paint with a white round soft brush over the indicated parts.

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20b

Step 21

Create a new Hue/Saturation Adjustment layer and drag the saturation slider to the left.

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21b

Step 22

Create a Curves Adjustment layer and use the settings shown below in order to change the color of our road in order to match the sky.

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22b

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Step 23

And that’s it, this will be our floating road. But since we will need to make multiple copies of it and we will not modify it further it would be wise to duplicate the group and convert it to smart object. Click on the group to select it, duplicate the group (Layer > Duplicate Group), right click the duplicated group and choose Convert To Smart Object. Rename this “ConvertedRoad”. Turn off the visibility of the original road group.

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Step 24

Move the converted road layer below the Castle group in the layer palette. Press Ctrl + T to resize and position it as shown below.

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Step 25

Duplicate the Castle group and press Ctrl + T to resize and position it as shown below. Move this group below the “ConvertedRoad” layer. Name this group Castle Copy.

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25b

Step 26

Duplicate the “ConvertedRoad” layer and move it below the Castle Copy group. Resize and position it as shown below. Name this “ConvertedRoadCopy”.

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26b

Step 27

Finally, duplicate the Castle group again and move it below the “ConvertedRoadCopy” layer. Resize and position it as shown below.

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27b

Step 28

Select all the castle groups and the roads and group them together. Name this group “Castles”. Remember the trick I taught you at step 18? We are going to use it here too. Change the blending mode of the “Castles” group from Pass Through to Normal.

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Step 29

In the Castles group create a Curves Adjustment layer and drag the curve down to darken. In the layer mask paint with a round soft black brush over the top of the castles to prevent the darkening effect from happening there.

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Step 30

Create a new layer and with a round soft white brush paint at 2-5px paint the top left parts of the castles. This will create the illusion of specular highlight.

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Step 31

Create a new layer and with a round soft white brush paint at 2-5px paint the top left parts of the castles. This will create the illusion of specular highlight.

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Step 32

Open file Tree. Copy and paste the tree into our image. Convert it into a smart object and resize and position the tree as shown below.

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Step 33

Duplicate the tree layer a couple of times and move and resize the duplicated layers to create the illusion of some vegetation on the castle rocks. Group all the tree layers together. Name the group “Trees”.

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Step 34

Open the file “Rider”. Using the pen tool or the quick selection tool select the rider. Copy and paste it into our scene. Name the layer “Rider” and convert it to a smart object. Resize and position the layer as shown below.

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Step 35

Create a new layer and move below the “Rider” layer in the layer palate. With a round black soft brush paint some shadow below the rider. Change the blending mode to Multiply and name it “Shadow”. If the effect is too strong lower the opacity of the “Shadow” layer.

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Step 36

Open file “Wall Lamp” and select the lamp. Copy and paste the lamp into our scene. Convert it to a smart object. Resize and position the lamp as shown below.

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Step 37

Create a new layer. Sample a green color (#103d2d)from the lamppost and with the chalk brush paint something resembling a pole coming down from the lamp.

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Step 38

Create yet another new layer and with a round soft black brush paint a shadow coming down from the lamp post. Change the blending mode of the shadow to Multiply. Finally, group all the lamp layers together and name the group “Base Lamp Post”.

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Step 39

Duplicate the “Base Lamp Post” group and convert it to a smart object (right click the layer and choose Convert to Smart Object from the drop down menu). Name the new layer “Converted Lamp”. Resize and position it as shown below.

We do this because this graphic element is very small and not prone to change. Also having too much smart objects will increase the size of our document and by converting a group to a smart object we reduce the layer clutter.

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39b

Step 40

Make some more duplicates of the “Converted Lamp” layer. Resize them and place them along the road as shown below. The further a lamp it is from us the smaller it should be to create the illusion of perspective.

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Step 41

Create a new layer and change the blending mode to Soft Light. Choose a yellow color (#ffee32) and with a round soft brush at 20% Opacity paint some light around the lamps. If the effect is too strong lower the Opacity. Name this layer “Lamp Light”. Group all the lamp related layers (including the light) and name the group “Lamp Posts”.

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Step 42

Open the file “Walking” and make a selection of the walking man. Copy and paste it into our image. Convert it to smart object. Resize and position the layer as shown below.

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Step 43

Phew. That was some work but we also have some pleasing results. Group all the layers except the Background and the Moon layer and name the group Castles. Press Ctrl + 0 to bring all the scene into view and enjoy your work.

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Step 44

Now let’s make a horse fly. Open the file “Horse” and make a selection of the horse. Copy and paste it into our scene. Convert it to a smart object. Resize and position the horse as shown below.

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Step 45

Right-click the horse layer and choose Blending Options from the drop down menu. Apply some Inner and Outer glow in order to create a magic looking effect.

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Step 46

Create a new Curves Adjustment layer. Drag the curve up to lighten and clip the curves layer to the horse layer.

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Step 47

Import the Fantasy Lighting brushes. Choose a glitter brush (if the Brush Presets window is not opened choose Window > Brush Presets) and with white as foreground color draw some glitter behind the horse to make it look like a trail of stars behind him.

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Step 48

Open the file “Wings”. Copy and paste the wings into our document. Convert the imported layer to a smart object. Resize and position as shown below. Apply Inner and Outer glow to the wings like we did at step 45. Group all the horse related layers and name the group “Flying Horse”.

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Step 49

Open the file “Wizard Duo”. Make a selection of the wizard and his pupil. Copy and paste it into our scene. Convert it to a smart object. Resize and position as shown below.

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Step 50

Create a new layer and change the blending mode to Color Dodge. Clip this layer to the wizard layer. Paint some outlines around the wizard and his pupil with a round soft white brush.

I am going to share with you a little secret. In order to have beautiful compositions perform this step for all your imported objects in most of your scenes. There are some objects for which this effect doesn’t work but for most of them outlining with white (or a light color) will make them stand out and give them a special glow.

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Step 51

Create a new layer and change the blending mode to Overlay. Clip this layer to the wizard layer and paint with white and black some shadows and highlights on the wizard and his pupil.

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Step 52

Open the file “Grass” and make a lower selection of the grass. Copy, paste into our scene, convert to smart object and add a layer mask. Import the Fern Brush and in the layer mask paint with black in order to randomly hide portions of the grass and making it look natural.

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Step 53

Open the file “Daisy”. Copy and paste the flower into our scene. Convert it to a smart object. Resize and position it as shown below.

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Step 54

Let’s make our daisy a little bit warmer. Create a new Curves Adjustment layer and clip it to the daisy layer. Use the settings shown below for the curves layer.

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Step 55

Open the file “Fern”. Copy and paste the fern into our scene. Convert it to a smart object. Position and resize it as shown below.

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Step 56

Let’s color correct the fern. Create a new Curves Adjustment layer and clip it to the fern layer. Use the settings shown below for the curves layer.

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Step 57

Open file “Bush”. Copy and paste the bush into our scene. Convert it to a smart object. Place the brush all the way to the left so only a little of the bush will be visible.

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Step 58

Open file “Apple”. Copy and paste the apple into our scene. Convert it to a smart object. Resize and position the apple as shown below. Duplicate the apple layer again and move it behind the tree.

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Step 59

Group all the grass related layers together (including the fern, daisy, tree and apples). Name the new group “Vegetation” and change the blending mode to Normal. Inside the “Vegetation” group create a Color Balance Adjustment layer and use the settings shown below.

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Step 60

Create a Hue/Saturation Adjustment layer inside the “Vegetation” group and drag the saturation slider to the left in order to desaturate the vegetation a bit.

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Step 61

A fantasy scene wouldn’t be complete without some waterfalls. Import the waterfall brushes and create a new layer. Choose a waterfall you like and with white as a foreground color create a waterfall. Lower the opacity of the layer to 60-70%. Repeat the step again to create a secondary waterfall.

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Step 62

Create a new layer and choose a foam brush from the imported waterfall brushes. Create some foam around the waterfalls.

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Step 63

Let’s create a magic mood. Open the file “Nebula”. Select all (Ctrl + A), copy and paste into our scene. Apply some Gaussian Blur (10-15px) and change the blending mode to Color Dodge. Lower the Fill to 75%.

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Step 64

Go to the “Nebula” file again, select all, copy and paste into our scene. Change the blending mode to Color Dodge and add a layer mask to the nebula layer. In the layer mask paint with black the indicated areas.

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Step 65

Import the Cloud brushes. On a new layer (or more new layers) paint white clouds over each castle. Group the cloud layers together and name the group “Clouds”.

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Step 66

Create a Color Balance Adjustment layer and use the settings shown below. By doing this we will subtly unify our scene and change the hue towards blue.

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Step 67

For further unification create a Photo Filter Adjustment layer and use a cooling filter.

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Step 68

Open the file “Rainbow”. Copy and paste the rainbow into our scene. Change the blending mode to Linear Dodge and lower the Opacity to 27%. Resize and position the rainbow over the first castle. Add a layer mask and with a black brush mask the ends of the rainbow.

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Step 69

Import the birds brush. Create a couple of new layers and on each paint some white birds.

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Step 70

Create a new layer and fill it with black. Go to Filter > Render > Lens Flare. Lower the Opacity of the layer to 69%.

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Step 71

Change the lens flayer layer blending mode to Screen. Add a layer mask and paint with a black brush in the indicated areas.

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Step 72

Open the “Lens Flare” file. Make a selection of the top left sun with the rectangular marquee tool. Copy and paste into our image. Convert it into a smart object. Resize and position as shown below. Name the layer “Sun”.

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Step 73

Change the blending mode of the “Sun” layer to Screen.

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Step 74

Duplicate the “Sun” layer and move it in the tower of the bigger castle.

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Step 75

Create a new layer and change the blending mode to Overlay. With a white brush paint some highlights as indicated below.

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Download the PSD

Final Results

final-results[1]

Tutorial by Johan Sandu

profileThanks for following this tutorial. I hope that despite the hard work involved in finishing this tutorial you  had some fun and learned some Photoshop tricks. You are welcome to visit my deviantart account.

– Johan Sandu

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